BETTING TERMS AND DEFINITIONS
I. General Rules
1. Introduction
1.1. These Betting Rules regulate the use of the Sportsbook. The End Player confirms that he has read, understood, and agrees to comply with these Betting Rules at all times when using the Sportsbook platform. The Betting Rules include the following sections:
1.1.1. General rules;
1.1.2. Sports related rules;
1.1.3. eSports-related rules;
1.1.4. Virtual sports-related rules;
1.1.5. Betby eSports-related rules.
1.2. The use of the Sportsbook is always subject to the regulations established by the law applicable to the Operator’s activities and the authority supervising the Operator and or the Sportsbook.
1.3. The Sportsbook reserves the right to modify the website, betting limits, payout limits, and available offerings without prior notice.
1.4. These Betting Rules may be revised, modified, edited, or supplemented at any time without prior notice.
1.5. Any reference in these Betting Rules to words or objects in the singular form also applies to the plural form. References to gender are non-binding and provided for informational purposes only.
The purpose of these Betting Rules is to ensure the fair and honest processing and settlement, if applicable, of bets in accordance with these terms.
2. Definitions
2.1. Sportsbook – an online platform and all components connected to it including but not limited to source code, object code, technologies, software and tools, executable applications, libraries, subroutines, widgets, plugins, and other materials required for the provision of Sportsbook services.
2.2. End Player – an individual who uses the services of the Sportsbook via the Website and has agreed to the Betting Rules.
2.3. Bet – a risk-based agreement concluded between the End Player and the Operator regarding the outcome of an Event, Market, or a combination of them, which involves the placement of a Stake by the End Player. A Bet results either in Winnings based on the applicable Odds or in the loss of the Stake. The Operator’s decision is subject to the Sportsbook and these Betting Rules. Bets are placed on terms previously offered by the Sportsbook.
2.4. Stake – the amount of money transferred by the End Player to the Operator via the Sportsbook platform, which serves as the main condition for participation in a Bet in accordance with these Rules.
2.5. Outcome – the result of an Event or Market on which the End Player placed a Stake via the Sportsbook.
2.6. Market – an in-play Event on which an End Player may place a Stake via the Sportsbook.
2.7. Event – a sports, eSports, virtual sports, political, entertainment, or other event taking place in real time for which the Operator offers Odds via the Sportsbook.
2.8. Odds – the coefficient determined by the Sportsbook for the outcome of an Event and expressed as a numerical value.
2.9. Winnings – the amount of money won by the End Player as a result of a Bet if the End Player correctly predicted the outcome of an Event or Market.
2.10. Operator – a legal entity engaged in B2C – business to End Player – betting activities in accordance with the licensing and legislative requirements of the country of operation and providing betting services through its operated Website.
3. General rules
3.1. Any person who is below the legal or minimum gambling age established by applicable law in the End Player’s country is not allowed to use the Sportsbook services, open an End Player account, or place a Stake on a Bet.
3.2. In case of any inconsistency between the English version of these Betting Rules and any translated version, the English version shall prevail.
3.3. Once a Bet has been accepted by the Sportsbook, it cannot be canceled or reversed. The Sportsbook is not responsible for missing or duplicate Stakes placed by an End Player. The platform will not consider requests to modify accepted Stakes or placed Bets on the grounds that a Bet was omitted or duplicated.
3.4. All transactions made by an End Player can be reviewed in the “My Bets” section of the respective Player interface within the Sportsbook to ensure that all requested Bets have been accepted.
3.5. Statistical information or editorial content published on the Sportsbook is provided for informational and entertainment purposes only and must not be relied upon for decision making. No guarantees are given regarding the accuracy of such data or information. The Sportsbook does not accept any liability for decisions made by an End Player. The End Player is solely responsible for being informed about circumstances related to an Event or Market.
3.6. The use of automated systems including scanners, robots, or similar tools on the Sportsbook is strictly prohibited. The Sportsbook reserves the right to void any Bet placed using automated systems.
3.7. The use of multiple accounts or third party accounts to access the Sportsbook services is prohibited. Any Bets placed in violation of this clause shall be declared void.
3.8. The availability of Events and Markets offered on the Sportsbook may vary depending on the jurisdiction, as the Sportsbook offering is always subject to applicable law.
3.9. The Sportsbook relies exclusively on reputable and legitimate data sources to determine the outcome of a Bet. Unless specifically stated in these Betting Rules, the identity of such data sources may be provided to an End Player upon request.
3.10. In the event of any conflict between rules, Market Rules shall prevail over Sport Rules, and Sport Rules shall prevail over General Rules. If no specific Market Rules or Sport Rules apply, the General Rules shall govern.
3.11. Any “X” included in the description of Odds or a Market in these terms shall be interpreted as a number defined in the Sportsbook offering.
4. Placing a Stake/making a Bet
4.1. All Stakes placed by an End Player and all Bets accepted by the Sportsbook are governed by these Betting Rules as well as by the applicable law.
4.2. For a Bet to be considered valid, it must be expressly confirmed as accepted with the corresponding confirmation displayed in the betslip.
4.3. The Sportsbook retains the sole discretion to decide whether to accept or reject any Bet.
4.4. Bet types:
4.4.1. Single (Ordinary) – a Bet placed on a single outcome of an Event. The payout for a Single Bet is calculated as the Stake multiplied by the Odds.
4.4.2. Combo – a Bet placed on several independent outcomes of Events. To win such a Bet, every selected outcome in each included Event must be predicted correctly. If any of the selected outcomes is incorrect, the entire Combo is lost. The winnings for a Combo are calculated as the Stake multiplied by the total Odds of the Combo.
4.4.3. System – a set of Combos representing all possible combinations of the same size from a fixed set of outcomes. It is characterized by the same Stake for each express within the system option and by the same number of outcomes in each express. When placing a System Bet, the total number of outcomes and the number of Combos within the system option must be specified. System winnings are calculated as the Stake multiplied by the total Odds of the System.
4.4.4. A ‘Trixie’ is a combination of Bets that includes one treble and three doubles selected from three Events. For the avoidance of doubt in this clause and these Betting Rules, a treble is a Combo consisting of 3 Events or Markets, and a double is a Combo consisting of 2 Events or Markets. Trixie winnings are calculated as the Stake multiplied by the total Odds of the Trixie.
4.4.5. A ‘Patent’ is a combination of Bets that includes one treble, three doubles, and three singles selected from three matches. Patent winnings are calculated as the Stake multiplied by the total Odds of the Patent.
4.4.6. A ‘Yankee’ is a combination of Bets that includes one fourfold, four trebles, and six doubles selected from four matches. For the avoidance of doubt in this clause and these Betting Rules, a fourfold is a Combo consisting of 4 Events or Markets. Yankee winnings are calculated as the Stake multiplied by the total Odds of the Yankee.
4.4.7. A ‘Canadian’ also known as ‘Super Yankee’ is a combination of Bets that includes one fivefold, five fourfolds, ten trebles, and ten doubles selected from five matches. For the avoidance of doubt in this clause and these Betting Rules, a fivefold is a Combo consisting of 5 Events or Markets. Canadian winnings are calculated as the Stake multiplied by the total Odds of the Canadian.
4.4.8. A ‘Heinz’ is a combination of Bets that includes one sixfold, six fivefolds, fifteen fourfolds, twenty trebles, and fifteen doubles selected from six matches. For the avoidance of doubt in this clause and these Betting Rules, a sixfold is a Combo consisting of 6 Events or Markets. Heinz winnings are calculated as the Stake multiplied by the total Odds of the Heinz.
4.4.9. A ‘Super Heinz’ is a combination of Bets that includes one sevenfold, seven sixfolds, twenty-one fivefolds, thirty-five fourfolds, thirty-five trebles, and twenty-one doubles selected from seven matches. For the avoidance of doubt in this clause and these Betting Rules, a sevenfold is a Combo consisting of 7 Events or Markets. Super Heinz winnings are calculated as the Stake multiplied by the total Odds of the Super Heinz.
4.4.10. A ‘Goliath’ is a combination of Bets that includes one eightfold, eight sevenfolds, twenty-eight sixfolds, fifty-six fivefolds, seventy fourfolds, fifty-six trebles, and twenty-eight doubles selected from eight matches. For the avoidance of doubt in this clause and these Betting Rules, an eightfold is a Combo consisting of 8 Events or Markets. Goliath winnings are calculated as the Stake multiplied by the total Odds of the Goliath.
4.4.11. If the Odds contain more than 2 digits after the decimal point, the payout shall be rounded to the second digit after the decimal point.
4.4.12. “Cash out” is an individual offer initiated by the Sportsbook and addressed to an End Player, intended to modify one or more essential betting conditions such as coefficient or event settlement time in order to establish a new Bet and terminate the previous Bet at any given moment, further – Cash out. The offer to settle a Bet may be either accepted or rejected by the End Player. By selecting “Cash out”, the End Player confirms acceptance of the new essential terms of the Bet. Cash out options may be available for both pre-match and live Bets. The Sportsbook reserves the right to amend the Cash out offer over time or to refuse to provide a Cash out option without stating a reason.
4.4.13. “Bet Builder” – a Bet that combines multiple Markets within the same Event, such as total, 1×2, team statistics, player props, and other Markets marked with the Bet Builder Tab. To win such a Bet, every selected outcome in each included Market must be predicted correctly. If any selected Market outcome is incorrect, the entire Bet Builder Bet is lost. Bet Builder winnings are calculated as the Stake multiplied by the total Odds of the Bet Builder Bet. Bet Builder may be available for different sports marked with a special Bet Builder Tab within the Event.
Bet Builder Bets may also be included in a Combo or System consisting of other Bet Builder Bets or a combination of Bet Builder and non Bet Builder Bets.
Special terms of Bet Builder:
a) Bet Builder Bets may not be available for all sports, Events, or Markets. The availability of Bet Builder Bets remains at the sole and exclusive discretion of the Sportsbook;
b) The availability of Bet Builder Bets is not guaranteed, and the Sportsbook reserves the right to suspend or terminate the availability of Bet Builder Bets at its sole discretion for any reason, including technical issues or sports betting integrity concerns;
c) The Sportsbook reserves the right to modify, suspend, or remove the Bet Builder feature or any part of it at any time;
d) The Sportsbook reserves the right to reverse the settlement of a Bet Builder Bet if the Bet or any selection within it has been settled incorrectly. The provisions of these Betting Rules relating to errors shall apply.
f) The Sportsbook reserves the right to accept or void any Bet included in a Bet Builder Bet in accordance with the provisions of these Betting Rules regarding void Bets. If a Bet included in the Bet Builder Bet is declared void, the remaining non void Bets within the Bet Builder shall remain valid. In the event of a void, the relevant provisions of these Betting Rules regarding void Bets shall apply.
4.4.14. “Early Payout” – a feature that allows a Bet to be settled as a winner before the Event is completed if a predefined condition is met within the selected Event and Market. Once the Early Payout condition is triggered, the Bet is treated as a winning Bet regardless of the final result of the Event. The availability of Early Payout, its conditions, and the applicable Markets are determined solely at the discretion of the Sportsbook and may differ depending on the Event and Market.
Bets with the Early Payout feature may also be included in Combo or System Bets consisting of other Early Payout Bets or a combination of Early Payout and non Early Payout Bets. Early Payout may also be available for Bets placed using the Bet Builder feature.
Markets eligible for Early Payout are marked with a special “Early Payout” tag. The specific settlement conditions for each Market are displayed in a tooltip available by clicking the “Early Payout” tag on the Event page or in the “My Bets” section.
Special terms for the use of Early Payout:
a) Early Payout is available only for selected Events, Markets, or types of Bets at the sole discretion of the Sportsbook. The availability of Early Payout always remains at the exclusive discretion of the Sportsbook;
b) The availability of Early Payout is not guaranteed. The Sportsbook reserves the right to withdraw Early Payout for any Event, Market, or Bet at any time without prior notice, for example due to technical reasons, betting integrity concerns, legal compliance, or other factors;
c) In the case of Combo or System Bets that include both Early Payout and non Early Payout selections, only those selections that meet the Early Payout conditions will be settled early. The remaining parts of the Combo or System Bet will remain open until final settlement in accordance with the standard Betting Rules;
d) Early Payout may also apply to Markets included in a Bet Builder Bet;
e) The Sportsbook reserves the right to modify, suspend, or fully remove the Early Payout feature or any part of it at any time without providing a reason;
f) In the event of an incorrect settlement of a Bet through Early Payout due to technical or human error, the Sportsbook reserves the right to correct the settlement in accordance with the general Betting Rules regarding settlement errors;
g) Settlement of a Bet through Early Payout is final and will not be reversed even if the result of the Event changes after the Early Payout condition has been triggered;
h) The Sportsbook reserves the right to reject or void Bets subject to Early Payout in accordance with the general Betting Rules regarding acceptance and voiding of Bets. If a Bet with Early Payout is declared void, the general Betting Rules concerning void Bets shall apply.
4.5. Market types:
4.5.1. “Match” (1X2) allows betting on the partial or final outcome of a match or Event. The options are: “1” = Home team or the team listed on the left side of the offer; “X” = Draw or the selection displayed in the middle; “2” = Away team or the team listed on the right side of the offer.
4.5.2. “Correct Score” allows betting on the partial or final exact score of a match or Event.
4.5.3. “Over/Under” (Totals) allows betting on the partial or final number of a predefined occurrence such as goals, points, corners, rebounds, penalty minutes, etc. If the total number of listed occurrences in the Bet is exactly equal to the number specified in the betting line, all Bets on this offer will be declared void. Example: if the betting line is 128.0 points and the match ends with a score of 64-64, the Bet will be void.
4.5.4. “Odd/Even” allows betting on whether the partial or final number of a predefined occurrence such as goals, points, corners, rebounds, penalty minutes, etc., in an Event is odd or even. For clarity, odd numbers are 1, 3, 5, etc., while even numbers are 0, 2, 4, etc.
4.5.5. A “Head-to-Head” and or “Triple-Head” allows betting on a competition between two or three participants or outcomes, originating either from an officially organized Event or as virtually defined by the Sportsbook.
4.5.6. “Half time/Full time” allows betting on the result at half time and on the final result of the match. For example, if the score at half time is 1-0 and the match ends 1-1, the winning outcome is 1/X. The Bet will be void if the regular time of the match is played in a format other than the one specified in the Bet, such as a format other than two halves.
4.5.7. “Period betting” allows, where applicable, betting on the outcome of each individual period within a match or Event.
4.5.8. “Draw No Bet” allows, where applicable, betting on either “1” or “2” as defined in 4.5.1. It is also commonly used where draw odds are not offered. If the match ends without a winner, for example as a draw, or if the specified occurrence does not take place, for example Draw No Bet and the match ends 0-0, the Stake will be refunded.
4.5.9. “Handicap” allows, where applicable, betting on whether the selected outcome will win after the listed handicap is added to or subtracted from the match, period, or total score to which the Bet refers. If the result after applying the handicap is exactly equal to the betting line, all such Bets on this offer will be declared void. Example: a Bet on -3.0 goals will be void if the selected team wins by exactly 3 goals difference, such as 3-0, 4-1, 5-2, etc.
4.5.10. “Asian Handicap”: Home team (-1.75) vs Away team (+1.75). This means the Stake is divided into 2 equal parts and placed on -1.5 and -2.0. For the Bet to be fully paid at the listed Odds, the Home team must win by a margin greater than both handicaps, meaning by 3 goals or more. If the Home team wins by exactly 2 goals, the Bet is partially won, with full payout on the -1.5 part and a refund on the -2.0 part, as that part is considered a tie. If any other result occurs, including a Home team win by only 1 goal, the entire Stake is lost. The Away team receives a +1.75 goal advantage, meaning the Stake is divided into 2 equal parts and placed on +1.5 and +2.0.
4.5.11. “Double Chance” allows, where applicable, betting simultaneously on two partial or final outcomes of an Event. The options are 1X, 12, and X2, where “1”, “X”, and “2” are defined in 4.5.1.
4.5.12. “Outright” or “Place” allows betting by selecting from a list of alternatives and placing a Stake on the possibility that a participant in an Event will win or finish in a specified position in the final classification of the Event.
4.5.13. Bets on “Quarter / Half / Period X” allow betting on the result or score achieved within the specified timeframe only and do not include points, goals, or events from other parts of the match or Event. Bets will be void if the match is played in a format other than the one specified in the offer, the scoreboard, or the standard rules of the respective sport as determined by its governing body, where applicable.
4.5.14. Bets on “Result at end of Quarter / Half / Period X” refer to the result of the match or Event after the end of the specified timeframe and include all points, goals, or events accumulated in previous parts of the match or Event. Bets will be void if the match is played in a format other than the one specified in the offer, the scoreboard, or the standard rules of the respective sport as determined by its governing body, where applicable.
4.5.15. Bets on “Race to X Points / Race to X Goals” and similar offers refer to the team or participant who first reaches the specified number of points, goals, or events. If the offer specifies a timeframe or other period restriction, it will not include points, goals, or events recorded outside that timeframe. If the listed total is not reached within the stipulated timeframe, if any, all respective Bets will be void unless expressly stated otherwise in the offer.
4.5.16. Bets on “Winner of Point X / Scorer of Goal X” and similar offers refer to the team or participant who scores or wins the specified occurrence. For settlement purposes, no reference will be made to events occurring before the listed occurrence. If the specified event is not scored or won within the stipulated timeframe, if any, all respective Bets will be void unless expressly stated otherwise in the offer.
4.5.17. Bets referring to the occurrence of a specific event in a predefined time order, such as “First Card” or “Next Team to receive penalty minutes”, will be void if it is not possible, without reasonable doubt, to determine the winning outcome, for example in cases where players from different teams receive a card during the same stoppage of play.
4.5.18. “Team to score first and win” refers to the listed team scoring the first goal of the match and subsequently winning the match. If no goals are scored in the match, all such Bets will be void.
4.5.19. Any reference to a “clean sheet” means that the listed team must not concede any goals during the match.
4.5.20. “Team to win from behind” refers to the listed team winning the match after having been at least 1 goal behind at any time during the match.
4.5.21. Any reference to a team winning all halves or periods, for example “Team to win both halves”, means that the listed team must score more goals than its opponent in each of the specified halves or periods of the match.
4.5.22. Any reference to “Injury Time” relates to the amount of time indicated by the designated official and not to the actual time played.
4.5.23. Settlement of Bets on offers such as “Man of the Match”, “Most Valuable Player”, and similar markets will be based on the decision of the Event organizer unless expressly stated otherwise in the offer.
5.13. If a Market includes the exact names of one or two competitors, all listed competitors must participate in the Event for the Bet to be valid.
5. Events and Resulting
5.1. The dates and times of Events published in the Sportsbook are provided for informational purposes only. Neither the Sportsbook nor the Operator guarantees the accuracy of such information. An incorrectly displayed time and or date of an Event shall not be a reason to void Bets unless expressly stated otherwise in these Betting Rules.
5.2. The Sportsbook platform may display live scores for informational purposes only. The accuracy of such information is not guaranteed and it shall not be used for the settlement of Bets.
5.3. Bets on an Event, including all Markets within that Event, shall be settled after the Event has been completed and the official result has been announced.
5.4. The result of an Event shall be determined on the date of the Event’s completion unless the official result is announced at a later date. The result of an Event shall be the final decision issued by the governing body of the Event on the date of its completion, unless expressly stated otherwise in these Betting Rules. If an Event is organized outside official competitions, Bets shall be settled based on the information provided by the Event organizer.
5.5. If an Event has started but is not completed within 48 hours from its official start time, all Bets on that Event shall be void, except for:
- Bets placed on Odds related to periods that have been completed in full;
- Events which by their nature may normally last longer than 30 hours, such as golf tournaments;
- Sport specific exceptions defined in these Betting Rules for the relevant sport;
- Bets on the “First Team to Score” market, which shall stand once a score has occurred, regardless of whether the Event is completed.
5.6. The settlement of an Event that is suspended after it has started shall be carried out in accordance with the rules specified for the respective sport below. If no specific sport rule applies, clause 5.5 of the General Rules shall apply.
5.7. For the purpose of settling Bets, any protested or overturned decisions that alter the final result of an Event or Market shall not be recognized.
5.8. Bets are placed on the outcome of an Event or Market regardless of the score at the time the Bet was placed. For example, incorrectly displayed scores other than soccer goals and red cards shall not be grounds for voiding Bets.
5.9. Bets placed on a specific period shall apply only to the scoring within that period and shall not be affected by events occurring in any previous or subsequent periods.
5.10. If Odds for a “Draw” market are offered together with Winner markets for an Event and the Event ends in a draw, Bets placed on the Winner markets for each team shall lose. If a Draw market is not offered and the Event ends in a draw, Bets on the Winner markets for both teams shall be void unless expressly stated otherwise in the sport specific rules.
5.11. If an Event is decided by forfeit, walkover, or any other situation where it is declared complete without being played, all Bets on that Event shall be void, regardless of how the governing body of the respective league or sport records the result.
5.12. Misspellings, typographical errors, team name changes, or incorrect league references shall not be grounds for voiding a Bet, provided that the intended Event is clear and can reasonably be determined from the context.
5.13. If an Event is played with an incorrect number of sections, such as periods or sets, or with a non standard duration without prior indication, all Bets on that Event shall be void.
5.14. For the market “Aggregate Home/Away score of a league on a day” or week in the case of American football, if not all Events within that league on the specified day or week are completed, all Bets on that market shall be void.
5.15. For the market “Multi way betting”, Bets shall stand unless the respective market specifies that a particular competitor must start for the Bet to be valid. If such a stipulation is included and the specified competitor does not start, all Bets on all competitors in that market shall be void.
5.16. All winning Bets on “Multi way” markets shall be paid at full Odds regardless of the number of winners.
5.17. If a market includes “The Field” as a betting option, the named teams or competitors must defeat all other competitors for a Bet on that selection to win. If a listed competitor ties for first place, Bets on the tied competitors shall be void and all other Bets shall be lost.
5.18. All settled markets shall be considered final after 72 hours, and no claims will be accepted after this period. Within 72 hours of settlement, the Sportsbook may correct or reset results only in cases of human error, system error, or incorrect information provided by the official results source.
5.19. Outright Bets are considered all in run and shall be settled as a loss if the selected participant does not take part in the Event, unless otherwise stated. Dead heat rules apply where there is more than one winner. In such cases, the Stake is divided by the number of tied selections, and that portion is settled as a win while the remaining portion is settled as a loss.
5.20. If one of the competitors in an Event does not start, the Sportsbook shall cancel the respective head to head market.
5.21. In racing sports, unless otherwise stated in the specific sport rules, if both competitors do not finish, the winner shall be the competitor who has completed more laps. If both competitors retire on the same lap, the Sportsbook shall cancel the respective head to head market.
5.22. If competitors finish in the same position, the Sportsbook shall void Bets on the respective head to head market.
5.23. All match markets exclude overtime unless expressly stated otherwise.
6. Acceptance, suspension and voiding of Bets
6.1. All Bets shall be accepted or rejected solely at the discretion of the Sportsbook and in accordance with its risk management policies as applicable from time to time.
6.2. Acceptance of live in play Bets may be subject to a short delay before confirmation and or may be kept pending during dangerous situations, such as a free kick or a one on one attack, at the discretion of the Sportsbook.
6.3. The Sportsbook platform reserves the right to refuse, restrict, cancel, or limit any Bet.
6.4. The Sportsbook reserves the right to declare Bets or part of them void with settlement at Odds “1” or to suspend payments until the completion of an investigation or legal proceedings in any of the following cases:
6.4.1. Mistakes were made when accepting the Bets;
6.4.2. There is a software or website error, including obvious typographical mistakes in the list of offered Events, discrepancies in Odds across different sections, unusual or clearly incorrect Odds;
6.4.3. There are indications of unfair practices, including fraudulent Bets, obviously incorrect Odds, or switched Odds;
6.4.4. There was a deviation from the applicable rules during the acceptance of a Bet;
6.4.5. Other circumstances exist confirming that the Bet was accepted incorrectly;
6.4.6. The Bet was placed after the Event had started or after the relevant occurrence had already taken place;
6.4.7. The venue of the Event was changed unless otherwise specified in the sport specific rules;
6.4.8. The outcome of the Event or Market was already known at the time the Bet was placed or the Odds were not updated correctly due to technical issues;
6.4.9. The outcome has been altered due to the imposition of sanctions or where sanctions affect the final result, such as penalty points, enforced relegations, or other measures imposed for reasons unrelated to the normal results of the competition.
6.5. If there is an obvious error in the Odds or in the market limit, Bets placed at incorrect Odds or exceeding the applicable limit may be declared void. If a Bet is accepted after an Event has started, other than in clearly indicated live in play betting, the Bet shall stand unless the End Player has gained a material advantage. The Sportsbook reserves the right to void the Bet if an unfair advantage is identified.
6.6. In cases of suspected unfair activity, the Sportsbook reserves the right to void any Bet with settlement at Odds “1” or to suspend withdrawals for up to 31 calendar days.
6.7. For End Player accounts with a negative balance, the Sportsbook reserves the right to void any pending Bets, regardless of whether they were placed using funds resulting from an error.
6.8. The Sportsbook reserves the right to suspend the acceptance of Bets from any specific End Player ID without prior notice.
6.9. The Sportsbook shall not be liable for any damage incurred by the End Player as a result of system malfunctions, defects, delays, data manipulation, or transmission errors.
6.10. Exploitation of software errors or translation mistakes is strictly prohibited. Any End Player or Operator who identifies an error in the software must immediately report it. If an End Player or Operator exploits such errors, the Sportsbook reserves the right to suspend the betting account, freeze funds, and cancel placed and or settled Bets.
6.11. In Combo Bets also referred to as accumulators, parlays, or multis, if certain outcomes are related, for example a Bet on Barcelona to win La Liga combined with a Barcelona win in the deciding match, such Bets shall be void.
7. Betting integrity
7.1. Intentionally left blank.
7.2. The Sportsbook may, at its discretion, limit the maximum Bet or Stake for any Event, Market, Operator, or individual End Player. Maximum Bet and Stake limits may be changed without prior written notice. Such changes shall not affect Bets that have already been accepted.
7.3. End Players are permitted to place Bets only on an individual basis. Group betting is prohibited. Repeated Bets on the same outcome placed by the same or different End Players may be declared void at the sole discretion of the Sportsbook.
7.4. Even after the official result of an Event is known, the Sportsbook may declare certain Bets invalid if it determines that End Players acted in collusion, as part of a syndicate, or placed coordinated Bets within a short period of time.
7.5. The Sportsbook reserves the right to refuse acceptance of Bets or to declare already placed Bets void if they are made from different accounts using the same IP address.
7.6. The Sportsbook may suspend or remove an Event or Market from betting if there is suspicion of an integrity issue, fairness concern, game irregularity, or system fault, until the matter is resolved. Depending on the circumstances, the Sportsbook may suspend betting on any Event or Market, withhold settlement, or decline any Bet until the issue has been resolved, acting fairly, reasonably, and in good faith at all times.
7.7. Betting on fixed matches is strictly prohibited. Any attempt to place Bets on Events or Markets that have been predetermined or manipulated undermines the integrity of sports betting and violates these Betting Rules. End Players found to be involved in betting on fixed matches may face immediate restrictions and cancellation of their Bets. The Sportsbook maintains zero tolerance for activities that compromise fair play and trust. By using the Sportsbook, End Players agree not to participate in betting related to fixed matches and acknowledge that violations may result in permanent restrictions. Any suspected cases will be thoroughly investigated and resolved in accordance with the Sportsbook’s policies. End Players are encouraged to report suspicious activity related to fixed matches to customer support.
7.8. In the event of a game or system fault, including cases where betting transactions cannot be recovered, the affected Bets shall be declared void and the Stakes returned to the End Players.
7.9. If official time related data for an Event cannot be obtained, the Sportsbook shall void the Bets affected by such delay.
7.10. The use of arbitrage strategies, which involve exploiting differences in Odds across different bookmakers or Sportsbooks to secure guaranteed profit, is strictly prohibited. Any activity aimed at manipulating Odds or exploiting discrepancies for guaranteed gain violates these Betting Rules. End Players found engaging in arbitrage betting may have their Bets canceled and may face permanent restrictions. The Sportsbook is committed to providing fair and competitive betting opportunities, and any attempt to undermine this principle is prohibited. Any disputes related to suspected arbitrage activity shall be resolved at the sole discretion of the Sportsbook, and such decisions shall be final.
8. Bonuses
8.1. Bets placed as System Bets shall not count toward the wagering requirements of any Bonus.
8.2. Comboboost
8.2.1.
| Number of selections | Multiplier |
| 45678910111213141516+ | 1.041.051.071.11.151.171.21.251.31.351.41.451.5 |
8.2.2. The final bonus amount is calculated based on the final Odds of the Combo after all selections have been settled.
8.2.3. Bets that have been Cashed out are not eligible for Comboboost.
8.2.4. The Sportsbook reserves the right to amend, cancel, reclaim, or refuse any promotion at its sole discretion.
8.2.5. Comboboost applies only to selections with Odds of 1.50 or higher.
8.3. Freebets, Freemoney, Bet no risk.
8.3.1. Freebet: The End Player receives only the profit portion of the Bet. For example, with a Freebet of 5 at 3.5 Odds, the player receives 5 x 3.5 – 5 = 12.5 credited to the account.
8.3.2. Freemoney: The End Player receives both the Stake and the profit. For example, with Freemoney of 5 at 3.5 Odds, the player receives 5 x 3.5 = 17.50 credited to the account.
8.3.3. Bet no risk: a regular Bet where, if the End Player loses, the Stake is refunded.
II. Special rules for sports
1. Soccer
1.1. Bets on the outcome of a match are settled based on two halves of the scheduled duration plus any injury time added by the referee. Extra time and penalty shootouts are not included unless expressly stated.
1.2. Corners that are awarded but not taken shall not be counted.
1.3. Own goals shall not count for settlement of “Anytime Goalscorer”, “Player to score X”, “Next Goalscorer”, or similar Markets and shall be ignored for such purposes.
1.4. All players who participated in the match from kick off or since the previous goal are considered as runners.
1.5. For “Player Props” Markets, if a player is not included in the starting eleven, all related player Markets shall be void.
1.6. For “Anytime Goalscorer” Markets, Bets shall stand if a player enters the match as a substitute. For non fielders and players listed in the squad who remain on the bench and do not participate, Bets shall be void.
1.7. For “First Goalscorer” Markets, Bets shall stand if a player enters the match as a substitute before the first goal is scored. For non fielders and players listed in the squad who remain on the bench and do not participate, Bets shall be void.
1.8. For “Last Goalscorer” Markets, Bets shall stand if a player enters the match as a substitute. For non fielders and players listed in the squad who remain on the bench and do not participate, Bets shall be void. If a player leaves the field before the last goal is scored, Bets shall be void.
For the purposes of this clause, a non fielder is defined as a player not included in the official match day squad.
1.9. If, for any reason, a goal is scored by an unlisted player, all Bets on listed players shall stand. For the purposes of this clause and these terms, an unlisted player is a player who was not included in the official match day squad.
1.10. “Anytime Goalscorer”, “Player to score X”, and “Next Goalscorer” Markets shall be settled based on TV broadcasts and statistics provided by Press Association, unless there is clear evidence that such statistics are incorrect.
1.11. Interval Markets shall be settled according to the goal time announced in the TV broadcast. If such information is unavailable, the time shown on the match clock shall apply.
1.12. Interval goal Markets shall be settled based on the time the ball crosses the goal line and not the time the shot was taken.
1.13. Corner interval Markets shall be settled based on the time the corner kick is taken and not the time the corner is awarded.
1.14. Booking interval Markets shall be settled based on the time the card is shown and not the time the infringement occurred.
1.15. Offside decisions shall be settled based on the time the referee makes the decision. This rule also applies in any VAR situation.
1.16. Penalty Markets shall be settled based on the time the referee makes the decision. This rule also applies in any VAR situation.
1.17. Penalties awarded but not taken shall not be considered.
1.18. Next scoring type:
1.18.1. Freekick: The goal must be scored directly from the freekick or corner to qualify. Deflected shots shall count provided that the freekick or corner taker is credited with the goal.
1.18.2. Penalty: The goal must be scored directly from the penalty kick. Goals scored from a rebound after a missed penalty shall not count.
1.18.3. Own Goal: Applies when a goal is officially recorded as an own goal.
1.18.4. Header: The scorer’s final touch must be with the head.
1.18.5. Shot: The goal must be scored with any part of the body other than the head and must not qualify under any other listed scoring type.
1.18.6. No Goal: Applies when no goal is scored.
1.19. If a Market is offered with a missing or incorrectly recorded red card, the Sportsbook reserves the right to void Bets on the affected Market to the extent that such Bets are influenced by the missing or incorrect red card.
1.20. If Odds are offered with an incorrect match time exceeding 5 minutes, the Sportsbook reserves the right to void the affected Bets.
1.21. If an incorrect score is displayed on the Sportsbook scoreboard, all Markets shall be void for the period during which the incorrect score was shown.
1.22. If team names or the tournament are displayed incorrectly, the Sportsbook reserves the right to void the affected Bets.
1.23. A yellow card counts as 1 card, while a red card or a yellow red card counts as 2 cards. The second yellow card issued to the same player that results in a yellow red card is not counted separately. Therefore, a single player cannot account for more than 3 cards.
1.24. Settlement shall be based on all available evidence of cards shown during the regular 90 minutes of play.
1.25. Cards shown after the end of regular time shall not be considered.
1.26. Cards issued to non players such as substituted players, managers, players on the bench, or coaches shall not be considered.
1.27. A yellow card counts as 10 booking points, while a red card or yellow red card counts as 25 booking points. The second yellow card issued to the same player leading to a yellow red card is not counted separately. Therefore, one player cannot accumulate more than 35 booking points.
1.28. “Penalty Shootout – Total market” refers to predicting the total number of penalties successfully scored during a penalty shootout.
1.29. If the match format is changed, the Sportsbook reserves the right to void all Bets.
1.30. If a friendly match is ended by the referee before 80 minutes have been played, all Bets shall be void.
1.31. Team Stats Markets
Team statistics Markets such as Shots, Shots on target, Offsides, Throw ins, Fouls, Saves, Goal kicks, and Specials shall be settled according to the following priority of sources:
- Official source such as the official league or competition website.
- WhoScored https://whoscored.com/
- 365 Scores https://365scores.com/
- Sofascore https://sofascore.com/
This order of sources is final and prioritized. Lower priority sources shall be disregarded if the relevant statistics are available from a higher priority source. Settlement shall be based on the initially published results. Any later corrections or changes shall not be grounds for re settlement.
1.32. All soccer player props Bets shall be settled based on information provided by OPTA https://soccerstats.info/.
1.33. Post or crossbar hits: if the ball hits the post or crossbar and remains in play, whether touched by a player, referee, or another part of the goal frame, only one post or crossbar hit shall be counted if the ball was not touched after the first contact. If the ball is touched after the first hit and then strikes the post or crossbar again, it shall be counted accordingly.
1.34. Offsides: if a free kick is awarded following an offside decision, the offside shall be counted.
1.35. The use of the Video Assistant Referee VAR during matches is confirmed by TV broadcasts when the referee signals for a video review by drawing a rectangle in the air or when the referee reviews the incident on the pitch side monitor.
Messages such as “Goal Check” shown on the scoreboard or the referee placing a hand to the ear shall not be considered confirmation of an official video review. Other communications between referees and assistants shall also not be regarded as official video reviews.
1.36. Bet on the medical team entering the field.
The medical team is considered to have entered the field only when the referee grants permission and the player receives assistance. If two medical teams are called onto the field at the same time for different teams by the referee, this shall be counted as one medical team entrance.
1.37. Expected goals xG. Expected goals is a statistical metric in football that provides additional information about the quality of scoring chances. The abbreviation for expected goals is xG.
These Bets are settled using absolute values in hundredths. https://fotmob.com/ is used as the reference source for settlement.
1.38. Interpretation of terms used for Soccer Player Props:
1.38.1. Goal or Own Goal
Different governing bodies apply different rules. Where possible, OPTA https://soccerstats.info/ reflects the official decisions of the relevant authorities regarding goal scorers.
In the case of deflections, a goal is generally awarded if the original attempt was on target. An own goal is usually awarded if the original attempt was off target and the ball is deflected into the goal by an opponent.
1.38.2. Shots
A shot is defined as any clear attempt to score that:
- Enters the net regardless of intent.
- Would have entered the net but is saved by the goalkeeper or blocked by the last defending player when the goalkeeper had no realistic chance of preventing the goal.
- Goes wide or over the goal without making contact with another player.
- Would have gone wide or over the goal but is stopped by the goalkeeper or an outfield player.
- Hits the frame of the goal directly and does not result in a goal.
Blocked shots are not counted as shots.
1.38.3. Shots on goal refer to any attempt that:
- Enters the net regardless of intent.
- Would have entered the net but is saved by the goalkeeper or blocked by the last defending player when the goalkeeper had no realistic chance of preventing the goal.
Shots that hit the frame of the goal directly are not counted as shots on goal unless the ball subsequently enters the net and is awarded as a goal.
Shots blocked by a defending player who is not the last defender are not counted as shots on goal.
1.38.4. Goal Assist
A goal assist is the final touch such as a pass, pass cum shot, or any other touch that leads directly to the recipient scoring a goal. If this final touch is deflected by an opposing player, the assist shall be awarded only if the receiving player was likely to receive the ball even without the deflection. Own goals, directly taken free kicks, direct corner goals, and penalties do not qualify for an assist.
1.38.5. Tackle
A tackle is defined as an action where a player makes contact with the ball during a ground challenge and successfully takes possession away from a player who was in control of the ball.
The player being tackled must clearly have possession of the ball before the challenge is made.
- A tackle won is when the tackling player or one of his team mates gains possession as a result of the challenge, or when the ball goes out of play in a safe situation;
- A tackle lost is when the tackle is made but the ball goes to an opposing player.
Both outcomes are recorded as successful tackles, however they are categorized as won or lost depending on which team gains possession after the challenge.
An interception or cutting out of a pass does not qualify as a tackle.
2. Tennis
2.1. In the event of a retirement or walkover by any player, all undecided Bets shall be void.
2.2. In case of a delay due to rain, darkness, or any other reason, all Markets shall remain unsettled and trading shall resume once the match continues.
2.3. If penalty point or points are awarded by the umpire, all Bets on that game shall stand.
2.4. If a match is concluded before certain points or games are completed, all affected point or game related Markets shall be void.
2.5. If Markets remain open with an incorrect score that significantly affects the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
2.6. If the players or teams are displayed incorrectly, the Sportsbook reserves the right to void the affected Bets.
2.7. Intentionally left blank.
2.8. If a match is decided by a match tie break, the tie break shall be considered as the third set.
2.9. Each tie break or match tie break shall count as one game.
3. Basketball
3.1. Markets do not include overtime unless expressly stated otherwise.
3.2. If Odds are offered with an incorrect match time exceeding 2 minutes, the Sportsbook reserves the right to void the affected Bets.
3.3. If Markets remain open with an incorrect score displayed on the Sportsbook scoreboard that significantly impacts the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
3.4. If a match does not end in a draw but overtime is played for qualification purposes, Markets shall be settled based on the result at the end of regular time.
3.5. If a match ends before the specified Xth point is reached, for example in Markets such as “Who scores Xth point? incl. ot” or “Which team will win race to X points? incl. ot”, the respective Bets shall be void.
3.6. The Market “Will there be overtime” shall be settled as “Yes” if the match ends in a draw at the conclusion of regular time, regardless of whether overtime is actually played.
3.7. Basketball Player Props rules:
3.7.1. If one or more players included in a Bet do not participate in the game, the Bet shall be void.
3.7.2. All player Bets shall be settled once the final official box score is received from the statistical data providers.
3.7.3. If the venue is changed from the originally scheduled location, all Bets on the match shall stand provided the game is not postponed by more than 48 hours and the designated home team remains the same. If the game is canceled or postponed and does not resume on the same day, all pending Bets that have not already been settled based on a determined outcome shall be void.
3.7.4. If a game that has started is suspended due to weather or any other delay and resumes within 36 hours of the originally scheduled start time local time, all Bets shall stand. If the game resumes more than 36 hours after the originally scheduled start time local time, all existing Bets shall be void unless they were already determined before suspension.
3.7.5. All overtime periods are included in settlement.
3.7.6. The official data sources for NBA and NCAA are nba.com and ncaa.com.
3.7.7. The official data source for Euroleague basketball is the data feed provider’s data.
4. American football
4.1. In the event of any delay due to rain, darkness, or other reasons, all Markets shall remain unsettled and trading shall resume once the match continues.
4.2. Markets do not include overtime unless expressly stated otherwise.
4.3. If Markets remain open with an incorrect score that significantly affects the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
4.4. If Odds are offered with an incorrect match time exceeding 89 seconds, the Sportsbook reserves the right to void the affected Bets.
4.5. If an incorrect score is displayed, the Sportsbook reserves the right to void Bets placed during the affected timeframe.
4.6. In the case of abandoned or postponed matches, all Markets shall be void unless the match resumes within the same NFL weekly schedule defined as Thursday to Wednesday local stadium time.
4.7. If teams are displayed incorrectly, the Sportsbook reserves the right to void the affected Bets.
4.8. All listed players are considered runners.
4.9. If no further touchdown is scored, the Market “Next touchdown scorer incl. overtime” shall be void.
4.10. Players not listed in the official match squad shall be settled under “Competitor1 other player” or “Competitor2 other player” as applicable. This does not apply to players listed without active Odds.
4.11. Defensive or special team players shall be settled under “Competitor1 d or st player” or “Competitor2 d or st player” as applicable, even if the player is listed as a dedicated selection.
4.12. Settlement shall be based on TV broadcasts and official statistics provided by recognized associations unless there is clear evidence that such statistics are incorrect.
4.13. American football Player Props rules:
4.13.1. If one or more players included in a Bet do not participate in the game, the Bet shall be void.
4.13.2. All player Bets shall be settled once the final official box score is received from the statistical data providers.
4.13.3. If the venue is changed from the originally scheduled location, all Bets shall stand provided the game is not postponed by more than 48 hours and the designated home team remains unchanged. If the game is canceled or postponed and does not resume on the same day, all pending Bets that have not already been settled shall be void.
4.13.4. If a game that has started is suspended and resumes within 36 hours of the originally scheduled start time local time, all wagers shall stand. If the game resumes more than 36 hours after the originally scheduled start time local time, all existing wagers shall be void unless already determined before suspension.
4.13.5. The official sports data source for American football is nfl.com.
4.13.6. A touchdown is credited to any player who carries or receives the ball in the end zone. Passing touchdowns are excluded.
4.13.7. “Player tackles” Markets shall be settled based on total tackles, calculated as the sum of solo and assisted tackles.
4.13.8. All overtime periods are included in settlement.
5. Ice Hockey
5.1. All Markets except period, overtime, and penalty shootout Markets are settled based on regular time only, unless expressly stated otherwise in the respective Market.
5.2. If a game is decided by a penalty shootout, one goal shall be added to the winning team’s score and to the game total for settlement purposes. This applies to all Markets, including those that reference overtime and penalty shootouts.
5.3. If a Market remains open after goals or penalties have already occurred, the Sportsbook reserves the right to void the affected Bets.
5.4. If Odds are offered with an incorrect match time exceeding 2 minutes, the Sportsbook reserves the right to void the affected Bets.
5.5. If an incorrect score is displayed on the Sportsbook scoreboard, all Markets shall be canceled for the period during which the incorrect score was shown.
5.6. Ice Hockey Player Props rules:
5.6.1. If one or more players included in a Bet do not participate in the game, the Bet shall be void.
5.6.2. All player Bets shall be settled once the final official box score is received from the statistical data providers.
5.6.3. If the venue is changed from the originally scheduled location, all Bets shall stand provided the game is not postponed by more than 48 hours and the designated home team remains unchanged. If the game is canceled or postponed and does not resume on the same day, all pending Bets that have not already been settled shall be void.
5.6.4. If a game that has started is suspended and resumes within 36 hours of the originally scheduled start time local time, all wagers shall stand. If the game resumes more than 36 hours after the originally scheduled start time local time, all existing wagers shall be void unless already determined before suspension.
5.6.5. The official sports data source for NHL is nhl.com.
All overtime periods are included in settlement, however penalty shootouts are excluded unless expressly stated otherwise.
6. Baseball
6.1. If an inning ends before the specified Xth point is reached, including extra innings, Bets placed on Markets such as “Which team wins race to X points?” or “Who scores the Xth point incl. ot” shall be void.
6.2. The Market “When will the match be decided?” shall be settled as “any extra inning” if the match is tied after 9 full innings, regardless of whether extra innings are actually played.
6.3. The Market “Will there be overtime?” shall be settled as “Yes” if the match is tied after 9 full innings, regardless of whether extra innings are actually played.
6.4. Extra innings shall not be included in any Market unless expressly stated otherwise.
6.5. All Markets shall be settled based on the final result after 9 innings, or after 8.5 innings if the home team is leading. The only exception is the pre match Winner Market as described in clause 6.9.
6.6. In the case of a postponed match, all Markets shall be void unless the match resumes within 48 hours of the official start time.
6.7. In the case of an abandoned match, all undecided Markets shall be void unless the match resumes within 48 hours of the official start time. Markets that have already been fully determined shall be settled.
6.8. If Markets remain open with an incorrect score or incorrect match status that significantly affects the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
6.9. The pre match Winner Market shall be settled provided the match reaches at least 5 full innings, or 4.5 innings if the home team is leading, and is considered official.
6.10. Baseball Player Props rules:
6.10.1. If one or more players included in a Bet do not participate, the Bet shall be void.
6.10.2. All player Bets shall be settled once the final official box score is received from the statistical data providers.
6.10.3. If the venue is changed from the originally scheduled location, all Bets shall stand provided the game is not postponed by more than 48 hours and the designated home team remains unchanged. If the game is canceled or postponed and does not resume on the same day, all pending Bets that have not already been settled shall be void.
6.10.4. If a game that has started is suspended and resumes within 36 hours of the originally scheduled start time local time, all wagers shall stand. If the game resumes more than 36 hours after the originally scheduled start time local time, all existing wagers shall be void unless already determined before suspension.
6.10.5. All extra innings are included in settlement unless expressly stated otherwise.
6.10.6. If a player is not included in the starting lineup, the respective Player Bet shall be void.
6.10.7. Player Bets shall be settled as win or loss if a definitive outcome is determined during the game, regardless of the number of innings played. For Player Markets with undetermined outcomes, the game must reach at least 8.5 innings for Bets to stand, otherwise such Bets shall be void.
6.10.8. In the case of a late pitcher change, all Bets shall stand regardless of the starting pitcher. However, if a specific pitcher does not start the game, all Markets relating to that pitcher shall be void.
7. Handball
7.1. If a match ends before the specified Xth point is reached, Bets placed on the Market “Who scores Xth point? incl. ot” shall be void.
7.2. If a match ends before the specified Xth point is reached, Bets placed on the Market “Which team will win race to X points? incl. ot” shall be void.
7.3. All Markets except “Who scores the Xth point” and “Which team will win race to X points” are settled based on regular time only.
7.4. If the match proceeds to a 7 metre shootout, Bets placed on the Markets “Who scores Xth point?” and “Which team will win race to X points?” shall be void.
7.5. If Odds are offered with an incorrect match time exceeding 3 minutes, the Sportsbook reserves the right to void the affected Bets.
7.6. If Markets remain open with an incorrect score that significantly impacts the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
8. Volleyball
8.1. If a set ends before the specified Xth point is reached, Bets placed on the Market “Who scores Xth point in set Y” shall be void.
8.2. If a match is not completed, all undecided Markets shall be void.
8.3. The Golden set shall not be included in any other Markets.
8.4. If Markets remain open with an incorrect score that significantly affects the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
8.5. Official point deductions shall be taken into account for all undetermined Markets. Markets that have already been determined shall not be affected by such deductions.
9. Beach Volleyball
9.1. If a set ends before the specified Xth point is reached, all Bets placed on the Market “Who scores Xth point in set Y” shall be void.
9.2. If a match is not completed, all undecided Markets shall be void.
9.3. The Golden set shall not be included in any other Markets.
9.4. If Markets remain open with an incorrect score that significantly affects the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
9.5. If a team retires from the match, all undecided Markets shall be void.
9.6. Official point deductions shall be taken into account for all undetermined Markets. Markets that have already been determined shall not be affected by such deductions.
10. Futsal
10.1. All Markets except halftime, first half, overtime, and penalty shootout Markets are settled based on regular time only.
10.2. If a match is interrupted and resumes within 48 hours from the original kick off date and time, all open Bets shall be settled according to the final result. Otherwise, all undecided Bets shall be void.
10.3. If a Market remains open after events such as goals, red cards, yellow red cards, or penalties have already occurred, the Sportsbook reserves the right to void the affected Bets.
10.4. If a Market is opened with a missing or incorrectly recorded red card, the Sportsbook reserves the right to void Bets on the affected Market to the extent they are influenced by the missing or incorrect red card.
10.5. If Odds are offered with an incorrect match time exceeding 2 minutes, the Sportsbook reserves the right to void the affected Bets.
10.6. If an incorrect score is displayed, all Markets shall be canceled for the period during which the incorrect score was shown.
10.7. If team names or the tournament are displayed incorrectly, the Sportsbook reserves the right to void the affected Bets.
11. Badminton
11.1. If a set ends before the specified Xth point is reached, Bets placed on the Market “Who scores Xth point in Nth set” shall be void.
11.2. If a match is not completed, all undecided Markets shall be void.
11.3. If Markets remain open with an incorrect score that significantly affects the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
11.4. If a player or team retires, all undecided Markets shall be void.
11.5. If players or teams are displayed incorrectly, the Sportsbook reserves the right to void the affected Bets.
11.6. Official point deductions shall be taken into account for all undetermined Markets. Markets that have already been determined shall not be affected by such deductions.
12. Rugby Union and Rugby League
12.1. All Markets except halftime, first half, overtime, and penalty shootout Markets are settled based on regular time only.
12.2. Regular 80 minutes: Markets are settled according to the result at the end of the scheduled 80 minutes of play, including any injury or stoppage time, but excluding extra time, penalty shootouts, or sudden death unless otherwise stated.
12.3. If a Market remains open after events such as goals, red cards, yellow red cards, or penalties have already occurred, the Sportsbook reserves the right to void the affected Bets.
12.4. If a Market is opened with a missing or incorrectly recorded red card, the Sportsbook reserves the right to void Bets on the affected Market to the extent they are influenced by the missing or incorrect red card.
12.5. If Odds are offered with an incorrect match time exceeding 2 minutes, the Sportsbook reserves the right to void the affected Bets.
12.6. If team names or the tournament are displayed incorrectly, the Sportsbook reserves the right to void the affected Bets.
13. Rugby Sevens
13.1. All Markets except halftime, first half, overtime, and penalty shootout Markets are settled based on regular time only.
13.2. Regular 14 or 20 minutes: Markets are settled according to the result at the end of the scheduled 14 or 20 minutes of play unless expressly stated otherwise. This includes any injury or stoppage time but excludes extra time, penalty shootouts, or sudden death.
13.3. If a Market remains open after events such as goals, red cards, yellow red cards, or penalties have already occurred, the Sportsbook reserves the right to void the affected Bets.
13.4. If a Market is opened with a missing or incorrectly recorded red card, the Sportsbook reserves the right to void Bets on the affected Market to the extent they are influenced by the missing or incorrect red card.
13.5. If Odds are offered with an incorrect match time exceeding 1 minute, the Sportsbook reserves the right to void the affected Bets.
13.6. If team names or categories are displayed incorrectly, the Sportsbook reserves the right to void the affected Bets.
14. Darts
14.1. If a match is not completed, all undecided Markets shall be void.
14.2. If Markets remain open with an incorrect score that significantly affects the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
14.3. If players or teams are displayed incorrectly, the Sportsbook reserves the right to void the affected Bets.
14.4. A bullseye shall count as a red checkout color.
15. Snooker
15.1. In the event of a retirement or disqualification of a player, all undecided Markets shall be void.
15.2. In the case of a re rack, settlement shall stand if the outcome was already determined before the re rack.
15.3. Fouls and free balls shall not be considered for the settlement of any Potted Colour Market.
15.4. If a frame starts but is not completed, all frame related Markets shall be void unless the outcome has already been determined.
15.5. If Markets remain open with an incorrect score that significantly affects the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
15.6. If players or teams are displayed incorrectly, the Sportsbook reserves the right to void the affected Bets.
15.7. If a match is not completed, all undecided Markets shall be void.
16. Table Tennis
16.1. If a set ends before the specified Xth point is reached, Bets placed on the Market “Who scores Xth point in set Y” shall be void.
16.2. If a match is not completed, all undecided Markets shall be void.
16.3. If Markets remain open with an incorrect score that significantly affects the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
16.4. If players or teams are displayed incorrectly in the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
16.5. If a player retires, all undecided Markets shall be void.
16.6. Official point deductions shall be taken into account for all undetermined Markets. Markets that have already been determined shall not be affected by such deductions.
17. Bowls
17.1. If a set ends before the specified Xth point is reached, Bets placed on Markets such as “Xth set – which team wins race to X points” or “Xth set – which team scores Xth point” shall be void.
17.2. In the event of a retirement or walkover by any player, all undecided Bets shall be void.
17.3. If Markets remain open with an incorrect score that significantly affects the Odds, as reasonably determined by the Sportsbook, the Sportsbook reserves the right to void the affected Bets.
17.4. If players or teams are displayed incorrectly, the Sportsbook reserves the right to void the affected Bets.
17.5. If a player retires, all undecided Markets shall be void.
18. Cricket
Head to Head
18.1. Match Betting
Description of the Market: Which team will win the match?
Rules: All Match Betting shall be settled in accordance with the official competition rules. In matches affected by adverse weather conditions, Bets shall be settled according to the official result.
If there is no official result, all Bets shall be void.
In the case of a tie, if the official competition rules do not determine a winner, dead heat rules shall apply. In competitions where a bowl off or super over determines the winner, Bets shall be settled according to the official result.
In First Class matches, if the official result is a tie, Bets shall be settled as a dead heat between both teams.
Bets placed on the draw shall be settled as losing Bets.
If a match is discontinued due to external factors, Bets shall be void unless a winner is declared according to the official competition rules.
If a match is canceled and not replayed or restarted within 36 hours of the advertised start time, all Bets shall be void.
18.2. Double Chance
Description of the Market: Will the match result be one of the two selected outcomes out of the three available options?
Rules: In the event of a tie, dead heat rules shall apply. All match related Bets shall be settled in accordance with the official competition rules. If there is no official result, all Bets shall be void.
18.3. Match Betting: Draw No Bet
Description of the Market: Which team will win the match, with all Bets void if the match ends in a draw?
Rules: In the event of a tie, dead heat rules shall apply. All match related Bets shall be settled in accordance with the official competition rules. If there is no official result, all Bets shall be void.
18.4. Toss Winner
Description: Which team will win the toss?
Rules: If no toss takes place, all Bets shall be void. Equivalent procedures such as a bat flip shall be considered as a toss.
18.5. Toss or Win Double
Description: Which team will win the toss and then win the match?
Rules: Toss Winner rules shall apply as stated above. Match Betting rules shall apply as stated above.
18.6. Tied Match
Description: Will the match end in a tie?
Rules: All Bets shall be settled according to the official result. If the match is abandoned or no official result is declared, all Bets shall be void. In First Class matches, a tie occurs when the team batting second is bowled out in its second innings with scores level.
18.7. Most Fours
Description of the Market: Which team will score the most fours?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as weather, unless the outcome of the Bet has already been determined before the reduction in overs.
In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome of the Bet has already been determined.
Only fours scored directly from the bat off any delivery, whether legal or not, shall count. Overthrows, all run fours, and extras shall not count.
Fours scored during a super over shall not count.
In First Class matches, only fours scored in the first innings shall count.
18.8. Most Sixes
Description of the Market: Which team will score the most sixes?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome of the Bet has already been determined before the reduction of overs.
In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome of the Bet has already been determined.
Only sixes scored directly from the bat off any delivery, whether legal or not, shall count toward the total.
Overthrows and extras shall not count.
Sixes scored during a super over shall not count.
In First Class matches, only sixes scored in the first innings shall count.
18.9. Most Extras
Description of the Market: Which team will have the highest number of extras added to their batting total?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome of the Bet has already been determined before the reduction.
In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome of the Bet has already been determined.
All wides, no balls, byes, leg byes, and penalty runs shall count toward the total. If runs are scored off the bat on the same delivery as extras, only the extras shall count toward this Market.
Extras scored in a super over shall not count.
In First Class matches, only extras from the first innings shall count.
18.10. Most Run Outs Conceded
Description of the Market: Which team will concede the highest number of run outs during the match?
Rules: A run out conceded means a player from that team is dismissed by a run out while batting.
In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome of the Bet has already been determined before the reduction.
In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome of the Bet has already been determined.
Run outs occurring in a super over shall not count.
In First Class matches, only run outs from the first innings shall count.
18.11. Highest First Over
Description of the Market: Which team will score the most runs in the first over of their innings?
Rules: The first over must be completed for Bets to stand unless the outcome has already been determined. If the innings ends during the first over due to external factors such as bad weather, all Bets shall be void unless the outcome was already determined before the reduction of overs.
In First Class matches, this Market applies only to each team’s first innings.
Extras and penalty runs scored during the relevant over shall count toward settlement.
18.12. Most Runs in Groups of Overs
Description of the Market: Which team will score the most runs after the first specified number of overs of their innings?
Rules: If the specified number of overs is not completed, the Bet shall be void unless the team is all out, declares, reaches its target, or the outcome has already been determined.
In limited overs matches, Bets shall be void if at least 80% of the specified overs have not been completed at the time the Bet was placed due to external factors such as bad weather, unless the outcome has already been determined before the reduction of overs.
In First Class matches, this Market applies only to each team’s first innings.
18.13. Highest First Partnership
Description of the Market: Which team will score the most runs before losing its first wicket?
Rules: If the batting team completes its allotted overs, reaches its target, or declares before losing the first wicket, the result shall be the total runs scored at that point. For settlement purposes, a batsman retiring hurt shall not be considered as a wicket.
In limited overs matches, Bets shall be void if the innings are reduced due to external factors such as bad weather, unless the outcome has already been determined before the reduction.
In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined.
In First Class matches, this Market applies only to each team’s first innings.
Match Markets
18.14. Match Fours
Description of the Market: How many fours will be scored in the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction of overs.
In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined.
Only fours scored directly from the bat off any delivery, whether legal or not, shall count toward the total. Overthrows, all run fours, and extras shall not count.
Fours scored during a super over shall not count.
18.15. Match Sixes
Description of the Market: How many sixes will be scored in the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction of overs.
In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined.
Only sixes scored directly from the bat off any delivery, whether legal or not, shall count toward the total. Overthrows and extras shall not count.
Sixes scored during a super over shall not count.
18.16. Match Extras
Description of the Market: How many extras will be recorded in the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction of overs.
In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined.
All wides, no balls, byes, leg byes, and penalty runs shall count toward the total. If runs are scored off the bat on the same delivery as extras, only the extras shall count toward this Market.
Extras scored during a super over shall not count.
18.17. Match Wides
Description: How many wides will be recorded in total during the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. All runs resulting from a wide delivery, except penalty runs, shall count toward the total. Wides in a super over shall not count.
18.18. Match Run Outs
Description of the Market: How many run outs will occur during the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction of overs.
In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined.
Run outs in a super over shall not count.
18.19. Match Wickets
Description: How many wickets will fall during the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. A batsman retiring hurt shall not be counted as dismissed. Wickets in a super over shall not count.
18.20. Match Ducks
Description: How many ducks will be recorded in total during the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. A duck is defined as a player being dismissed for zero runs. A batsman retiring hurt shall not be counted as dismissed. Ducks in a super over shall not count.
18.21. Match Milestones
Description: How many of the specified milestones, such as 50 or 100, will be achieved during the match?
Rules: This shall be determined by the number of individual innings of 50 or more and 100 or more scored in the match. A score exceeding 100 shall count as both a 50 and a 100. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction.
18.22. Maximum Over in Match
Description: How many runs will be scored in the highest scoring over of the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. All runs, including extras, shall count toward settlement. Super overs shall not count. In The Hundred format, one over consists of 5 legal deliveries, resulting in 20 overs per innings. All other rules remain consistent with standard limited overs formats.
18.23. Match Top Batter
Description of the Market: Which batter will score the highest number of runs in the match?
Rules: This Market shall be settled based on the batter with the highest individual score in the match. In limited overs matches, Bets shall be void if at least 50% of the scheduled overs in either innings have not been completed at the time the Bet was placed due to external factors such as bad weather. In First Class matches, Top Batter Bets apply only to the first innings of each team and shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. If a player is named at the toss but later replaced as a concussion substitute, both the original player and the replacement shall be considered. If a batter does not bat but was named in the starting XI, Bets on that batter shall stand. If a substitute enters after the in play Market has been offered, the original Market shall be settled as normal even if the substitute achieves the highest score. A new Market with updated selections may be offered. If two or more players score the same number of runs, dead heat rules shall apply. Runs scored in a super over shall not count.
18.24. Match Top Bowler
Description of the Market: Which bowler will take the most wickets in the match?
Rules: This Market shall be settled based on the bowler with the highest number of wickets taken in the match.
In limited overs matches, Bets shall be void if at least 50% of the scheduled overs in either innings have not been completed at the time the Bet was placed due to external factors such as bad weather.
In First Class matches, Top Bowler Bets apply only to the first innings of each team and shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. If a player is named at the toss but later replaced as a concussion substitute, both the original player and the replacement shall be considered.
If a bowler does not bowl but was named in the starting XI, Bets on that bowler shall stand.
If a substitute not named in the starting XI takes the most wickets, all Bets on this Market shall be void.
If two or more bowlers take the same number of wickets, the bowler who concedes the fewest runs shall be the winner. If wickets taken and runs conceded are equal, dead heat rules shall apply. Wickets taken in a super over shall not count.
If no bowler takes a wicket in an innings, all Bets shall be void.
18.25. Team of Top Batter
Description: Which team will include the top scoring batter in the match?
Rules: The same rules as Match Top Batter shall apply. Dead heat rules shall apply if the top scoring batter from both teams has the same number of runs. If the outcome has already been determined at the time the match is curtailed, Bets shall stand.
18.26. Team of Top Bowler
Description: Which team will include the top wicket taking bowler in the match?
Rules: The same rules as Match Top Bowler shall apply. Dead heat rules shall apply if the leading bowlers from both teams take the same number of wickets. If the outcome has already been determined at the time the match is curtailed, Bets shall stand.
18.27. Player of the Match
Description: Which player will be officially named Player of the Match?
Rules: Bets shall be settled according to the officially declared Player of the Match. Dead heat rules shall apply if applicable. If no Player of the Match is officially declared, all Bets shall be void. All players who participated in the match, including substitutes, shall be considered. If a player does not participate, Bets on that player shall be void.
18.28. First Innings Lead
Description: What will be the run difference between the teams after completion of the first innings in a First Class match?
Rules: Both first innings must be completed for Bets to stand. Dead heat rules shall apply in the event of a tie. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined.
18.29. Fifty or Hundred in Match
Description: Will a fifty or a hundred be scored in the match?
Rules: Any individual score of 50 or more shall count as a fifty. The same principle applies for a hundred. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined.
18.30. Fifty or Hundred in First Innings
Description: Will a fifty or a hundred be scored in the first innings of the match?
Rules: Any individual score of 50 or more shall count as a fifty. The same principle applies for a hundred. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in the first innings are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction. In drawn First Class matches, the first innings must be completed or at least 200 overs must be bowled, unless the outcome has already been determined before the reduction. In First Class matches, this Market applies only to the first innings of the match and not to both teams’ first innings.
18.31. Highest Individual Score
Description: What will be the highest individual score achieved by a batter in the match?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. Dead heat rules shall apply where applicable.
Delivery Markets
18.32. Runs Off Delivery
Description: How many runs will be scored from the specified delivery?
Rules: Settlement shall be based on the total number of runs added to the team score from the specified delivery. All illegal deliveries shall count as deliveries for settlement purposes. For example, if an over begins with a wide, the first delivery shall be settled as 1 run and the next ball bowled shall be considered delivery 2 of that over, even though no legal ball has been bowled. If a delivery results in a free hit or the free hit must be re bowled due to an illegal delivery, runs from the additional delivery shall not count. All runs, whether scored off the bat or as extras, shall count. For example, a wide with three additional runs taken shall count as 4 runs from that delivery. In The Hundred format, one over consists of 5 legal deliveries and a full innings consists of 20 overs. If no illegal deliveries occur, the 5th ball of the innings shall be recorded as “X runs off 5th delivery, 1st over” and the 6th ball shall be recorded as “X runs off 1st delivery, 2nd over”. If an illegal delivery occurs within the first five balls, the 6th ball of the innings shall be recorded as “X runs off 6th delivery, 1st over”. All other rules remain consistent with other formats.
Over Markets
18.33. Runs in Over
Description: How many runs will be scored in the specified over?
Rules: The specified over must be completed for Bets to stand unless the outcome has already been determined. If an innings ends during an over, that over shall be considered complete unless the innings ends due to external factors such as bad weather, in which case all Bets shall be void unless the outcome has already been determined. If the over does not commence for any reason, all Bets shall be void. Extras and penalty runs within the specified over shall count toward settlement unless penalty runs cause the innings or match to end before a ball is bowled in that over, in which case the over shall be void. If a run out occurs during the bowler’s run up and ends the game before any delivery in that over is completed, Bets shall be void. In The Hundred format, one over consists of 5 legal deliveries and a full innings consists of 20 overs. All other rules remain consistent with other formats.
18.34. Boundary in Over
Description of the Market: Will a boundary be scored in the specified over?
Rules: The same rules as “Runs in Over” shall apply. Only boundaries scored directly from the bat, whether from a legal or illegal delivery, shall count. Overthrows, all run fours, and extras shall not be considered as boundaries.
18.35. Wicket in Over
Description of the Market: Will a wicket fall in the specified over?
Rules: The same rules as “Runs in Over” shall apply.
For settlement purposes, any type of dismissal shall count, including run outs. A batsman retiring hurt shall not be considered as dismissed. If a batsman is timed out or retired out, the wicket shall be deemed to have occurred on the previous delivery. Retired hurt shall not count as a dismissal.
18.36. Over Odd or Even
Description of the Market: Will the total number of runs scored in the specified over be odd or even?
Rules: The same rules as “Runs in Over” shall apply. A total of zero shall be considered an even number.
Group Markets
18.37. Runs in Groups of Overs
Description: How many runs will be scored in the specified group of overs?
Rules: If the specified number of overs is not completed, the Bet shall be void unless the team is all out, declares, reaches its target, or the outcome has already been determined. Extras and penalty runs within the specified group of overs shall count toward settlement. In limited overs matches, Bets shall be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the Bet was placed, unless the outcome was already determined before the reduction. In The Hundred format, one over consists of 5 legal deliveries and a full innings consists of 20 overs. All other rules remain consistent with standard limited overs formats.
18.38. Wickets in Groups of Overs
Description: How many wickets will fall within the specified group of overs?
Rules: If the specified number of overs is not completed, the Bet shall be void unless the team is all out, declares, reaches its target, or the outcome has already been determined. In limited overs matches, Bets shall be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the Bet was placed, unless the outcome was already determined. For settlement purposes, if a batsman is timed out or retired out, the wicket shall be deemed to have occurred on the previous delivery. A batsman retiring hurt shall not be considered as dismissed. In The Hundred format, one over consists of 5 legal deliveries and a full innings consists of 20 overs. All other rules remain consistent with standard limited overs formats.
18.39. Runs in Session
Description of the Market: How many runs will be scored during the specified session?
Rules: Settlement shall be based on the total number of runs scored in the specified session, regardless of which team scores them.
If fewer than 20 overs are bowled in the session, Bets shall be void unless the outcome has already been determined.
Innings Markets
18.40. Innings Runs
Description of the Market: How many runs will a team score in the specified innings?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs at the time the Bet was placed are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction. Bets placed on a future innings shall remain valid regardless of the runs scored in any current or previous innings.
In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. Bets shall also be void in drawn First Class matches if fewer than 60 overs have been bowled in an incomplete innings, unless the outcome has already been determined. If a team declares, that innings shall be considered complete for settlement purposes.
18.41. Innings Wickets
Description of the Market: How many wickets will the batting team lose in the current innings?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs at the time the Bet was placed are not completed due to external factors such as bad weather, unless the outcome has already been determined before the reduction.
In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined.
A batsman retiring hurt shall not be considered dismissed. If a team declares, that innings shall be considered complete for settlement purposes.
18.42. Innings Fours
Description of the Market: How many fours will the batting team score in its current innings?
Rules: The same rules as “Most Fours” shall apply.
18.43. Innings Sixes
Description of the Market: How many sixes will the batting team score in its current innings?
Rules: The same rules as “Most Sixes” shall apply.
18.44. Innings Extras
Description of the Market: How many extras will be added to the named team’s batting innings?
Rules: The same rules as “Most Extras” shall apply.
18.45. Innings Wides Conceded
Description: How many wides will be bowled by the named bowling team in the innings?
Rules: The same rules as “Match Wides” shall apply.
18.46. Innings Ducks
Description: How many ducks will be recorded in the named team’s batting innings?
Rules: The same rules as “Match Ducks” shall apply.
18.47. Innings Run Outs
Description of the Market: How many run outs will be conceded during the innings?
Rules: The same rules as “Most Run Outs Conceded” shall apply.
18.48. Maximum Over in Innings
Description of the Market: How many runs will be scored in the highest scoring over of the current innings?
Rules: The same rules as “Maximum Over in Match” shall apply.
18.49. Innings Runs, Odd or Even?
Description of the Market: Will the total number of runs scored in the innings be odd or even?
Rules: If the innings is abandoned, forfeited, or no official result is declared, all Bets shall be void.
18.50. Innings to Finish with a Boundary
Description of the Market: Will the final delivery of the innings result in a boundary?
Rules: Only boundaries scored directly from the bat, whether from a legal or illegal delivery, shall count. Overthrows, all run fours, and extras shall not be considered as boundaries.
In limited overs matches, Bets shall be void if the scheduled number of overs at the time the Bet was placed is reduced due to external factors such as bad weather. If the match is abandoned or no official result is declared, all Bets shall be void.
18.51. Top Batter in Innings
Description: Which batter will score the most runs for the named team in the innings?
Rules: Settlement shall be based on the batter with the highest individual score in the team’s innings. In limited overs matches, Bets shall be void if at least 50% of the scheduled overs at the time the Bet was placed are not completed due to external factors such as bad weather. In First Class matches, pre match Top Batter Bets apply only to the first innings of each team and shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. If a player is named at the toss but later replaced as a concussion substitute, both the original player and the replacement shall be considered. If a batter does not bat but was named in the starting XI, Bets on that batter shall stand. If a substitute enters after the in play Market has been offered, the original Market shall be settled as normal even if the substitute achieves the highest score. A new Market with updated selections may be offered. If two or more players score the same number of runs in the innings, dead heat rules shall apply. Runs scored in a super over shall not count.
18.52. Top Bowler in Innings
Description: Which bowler will take the most wickets for the named team in the innings?
Rules: Settlement shall be based on the bowler with the highest number of wickets taken in the innings. In limited overs matches, Bets shall be void if at least 50% of the scheduled overs at the time the Bet was placed are not completed due to external factors such as bad weather. In First Class matches, pre match Bets apply only to the first innings of each team and shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. If a player is named at the toss but later replaced as a concussion substitute, both the original player and the replacement shall be considered. If a bowler does not bowl but was named in the starting XI, Bets on that bowler shall stand. If a substitute enters after the in play Market has been offered, the original Market shall be settled as normal even if the substitute takes the most wickets. A new Market with updated selections may be offered. If two or more bowlers take the same number of wickets, the bowler who concedes the fewest runs shall be declared the winner. If wickets taken and runs conceded are equal, dead heat rules shall apply. Wickets taken in a super over shall not count. If no bowler takes a wicket in the innings, all Bets shall be void.
18.53. Last Player Standing
Description: Which batter will remain not out at the completion of the innings?
Rules: If two or more batters remain not out at the end of the innings, the winner for settlement purposes shall be the batter who most recently faced a delivery, whether legal or illegal. A player shall not be considered not out if they have retired hurt and are no longer at the crease or if they did not bat. If more than 11 players bat, the Market shall be void. In limited overs matches, Bets shall be void if, after the Bet is placed, the innings is reduced due to external factors such as bad weather. All players who participated in the innings, including substitutes, shall be included for settlement.
18.54. Most Economical Bowler
Description: Which bowler will concede the fewest runs per over in the innings?
Rules: Settlement shall be based on the bowler with the lowest average runs conceded per over in the innings. Wides and no balls shall count as runs conceded, while byes, leg byes, and penalty runs shall not. If a bowler does not bowl but was named in the starting XI, Bets on that bowler shall stand. In First Class matches, pre match Bets apply only to the first innings of each team and shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. If a player is named at the toss but later replaced as a concussion substitute, both the original player and the replacement shall be considered. If two or more bowlers have the same runs conceded per over, dead heat rules shall apply. Runs conceded in a super over shall not count.
Player Markets
18.55. Batter Runs
Description: How many runs will the named batter score?
Rules: If the batter remains not out at the end of the innings, their final score shall stand for settlement. If the batter does not bat, the Bet shall be void. If the batter retires hurt and later returns, all runs scored in the innings shall count. If the batter does not return, the score at the time of retirement shall be final. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome has already been determined or becomes determined. A Bet shall be considered determined if the relevant line has been passed or the batter has been dismissed. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. For pre match Bets, only the batter’s first innings shall count. Runs scored in a super over shall not count.
18.56. Combined Batter Runs
Description: How many total runs will the named batters score?
Rules: The same rules as “Batter Runs” shall apply. If any of the named batters do not bat, the Bet shall be void unless the outcome has already been determined or becomes determined.
18.57. Batter Fours
Description: How many fours will the named batter score?
Rules: If the batter remains not out at the end of the innings, their total number of fours shall stand for settlement. If the batter does not bat, the Bet shall be void. If the batter retires hurt and later returns, all fours scored shall count. If the batter does not return, the total at the time of retirement shall be final. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome has already been determined or becomes determined. A Bet shall be considered determined if the relevant line has been passed or the batter has been dismissed. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. Only fours scored directly from the bat, whether from a legal or illegal delivery, shall count. Overthrows, all run fours, and extras shall not count. For pre match Bets, only the batter’s first innings shall count. Fours scored in a super over shall not count.
18.58. Batter Sixes
Description: How many sixes will the named batter score?
Rules: If the batter remains not out at the end of the innings, their total number of sixes shall stand for settlement. If the batter does not bat, the Bet shall be void. If the batter retires hurt and later returns, all sixes scored shall count. If the batter does not return, the total at the time of retirement shall be final. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome has already been determined or becomes determined. A Bet shall be considered determined if the relevant line has been passed or the batter has been dismissed. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. Only sixes scored directly from the bat, whether from a legal or illegal delivery, shall count. Overthrows and extras shall not count. For pre match Bets, only the batter’s first innings shall count. Sixes scored in a super over shall not count.
18.59. Batter Milestones
Description: Will the named batter reach the specified milestone?
Rules: The same rules as “Batter Runs” shall apply.
18.60. Batter Deliveries Faced
Description: How many deliveries will the named batter face?
Rules: Settlement shall follow the official scorecard. Wides shall not count as deliveries faced, while no balls shall count. If the batter retires hurt and later returns, all deliveries faced shall count. If the batter does not return, the total at the time of retirement shall be final. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome has already been determined or becomes determined. A Bet shall be considered determined if the relevant line has been passed or the batter has been dismissed. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. For pre match Bets, only the batter’s first innings shall count. Deliveries faced in a super over shall not count.
18.61. Batter Method of Dismissal
Description: By which method will the named batter be dismissed?
Rules: If the named batter remains not out, all Bets shall be void. If the named batter retires and does not return, all Bets shall be void. If the batter returns and is later dismissed, Bets shall stand. A caught and bowled dismissal shall be treated as a fielder catch for settlement purposes.
18.62. Bowler Wickets
Description: How many wickets will the named bowler take?
Rules: If the bowler does not bowl, the Bet shall be void. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in the relevant innings are not completed due to external factors such as bad weather, unless the outcome has already been determined. A Bet shall be considered determined if the relevant line has been passed. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the bowler’s innings has been completed. For pre match Bets, only the bowler’s first innings shall count. Wickets taken in a super over shall not count.
18.63. Bowler Runs Conceded
Description: How many runs will the named bowler concede?
Rules: Settlement shall follow the official scorecard. Wides and no-balls shall count towards runs conceded, while byes, leg byes and penalty runs shall not count. If the bowler does not bowl, the Bet shall be void. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome has already been determined or becomes determined. A Bet shall be considered determined if the relevant line has been passed. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. For pre-match Bets, only the bowler’s first innings shall count. Runs conceded in a super over shall not count.
18.64. Named Player Performance
Description: How many points will the named player score under the Player Performance scoring system?
Rules: Points shall be awarded as follows: 1 point per run scored, 20 points per wicket taken, 10 points per catch taken and 25 points per stumping effected. If the player does not bat or bowl but is listed in the starting XI, Bets shall be settled. If the player is not in the starting XI, Bets shall be void. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome has already been determined. A Bet shall be considered determined if the relevant line has been passed. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless both first innings have been completed. In First Class matches, only first innings performance points shall count. Points scored in a super over shall not count.
18.65. Batter Matchbet
Description: Which of the named players will score the most runs?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome has already been determined. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. Both players must be named in the starting XI or appear as substitutes. If either player subsequently does not bat, Bets shall still be settled. Runs scored in a super over shall not count.
18.66. Bowler Matchbet
Description: Which of the named players will take the most wickets?
Rules: In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome has already been determined. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. Both players must be named in the starting XI or appear as substitutes. If either player subsequently does not bowl, Bets shall still be settled. Wickets taken in a super over shall not count.
18.67. All-Rounder Matchbet
Description: Which of the named players will score the most points under the Player Performance scoring system?
Rules: Points shall be awarded as follows: 1 point per run scored, 20 points per wicket taken, 10 points per catch taken and 25 points per stumping effected. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors such as bad weather, unless the outcome has already been determined. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. Both players must be named in the starting XI or appear as substitutes. If either player does not subsequently bat or bowl, Bets shall still be settled. Points scored in a super over shall not count.
18.68. Keeper Matchbet
Description: Which of the named wicket-keepers will score the most points under the Player Performance scoring system?
Rules: Points shall be awarded in accordance with the Player Performance scoring system described above. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors, including but not limited to bad weather, unless the outcome has already been determined. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. Both named players must start the match as wicket-keepers or appear as substitutes; however, if their playing role changes for any reason, Bets shall still be settled in accordance with the scoring system. Points scored in a super over shall not count.
Partnership Markets
18.69. Fall of Next Wicket
Description: How many runs will the batting team have scored when the next wicket falls?
Rules: If the partnership ends due to the completion of the innings, Bets shall be settled at the final team score. For settlement purposes, a batter retiring hurt shall not count as a wicket. In limited overs matches, Bets shall be void if at least 80% of the scheduled overs in either innings are not completed due to external factors, unless the outcome has already been determined or becomes determined. A Bet shall be considered determined if the relevant line has been passed or the wicket in question has fallen. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined.
18.70. Next Player Out
Description: Which batter will be the next to be dismissed?
Rules: If either batter retires hurt or the batters at the crease differ from those quoted in the market, all Bets on both batters shall be void. If no further wickets fall, all Bets shall be void.
18.71. Method of Next Wicket Dismissal
Description: How will the next batter be dismissed?
Rules: Settlement shall be based on the official method of dismissal of the next wicket to fall. A batter retiring hurt shall not count as a wicket. If a batter is retired out, all Bets shall be void. If the specified wicket does not fall, all Bets shall be void. “Caught and bowled” shall be classified as a fielder catch for settlement purposes.
18.72. Race to ‘X’ Runs
Description: Which batter will reach the specified number of runs first?
Rules: All Bets shall stand regardless of any curtailment of the match. If neither batter reaches the specified number of runs, the market shall be settled as “Neither”.
18.73. Next Boundary – Four or Six
Description: Will the next boundary be a four or a six?
Rules: If no further boundaries are scored in the innings, all Bets shall be void. Only boundaries scored from the bat (from any delivery, legal or not) shall count. Overthrows, all-run fours and extras shall not count as boundaries. In limited overs matches, Bets shall be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the Bet was placed, unless the outcome has already been determined before the reduction. In drawn First Class matches, Bets shall be void if fewer than 200 overs have been bowled, unless the outcome has already been determined. Boundaries scored in a super over shall not count.
18.74. Winning Over
Description: In which over of the named team’s innings will the match be decided?
Rules: All Bets shall be void if there is no official result. In limited overs matches, all Bets shall be void if, after the Bet has been placed, the maximum number of overs available is reduced for any reason.
One-sided Markets
18.75. Both Teams to Score ‘X’ Runs
Description: Will both teams score the specified number of runs?
Rules: In accordance with the Innings Runs rules, each innings shall be considered complete if at least 80% of the overs scheduled at the time the Bet was placed have been bowled, and the market shall be settled accordingly. In drawn First Class matches, Bets shall be void if fewer than 100 overs have been bowled in either team’s first innings, unless the outcome has already been determined. Only runs scored in the first innings shall count. If a team declares, the innings shall be considered complete for settlement purposes.
18.76. Either Batter Method of Dismissal
Description: Will either of the named batters be dismissed by the specified method?
Rules: All Bets shall be settled regardless of whether either batter remains not out or retires hurt at the end of the innings.
18.77. Both Batters Method of Dismissal
Description: Will both of the named batters be dismissed by the specified method?
Rules: Settlement shall follow the same rules as “Either Batter Method of Dismissal”.
18.78. Runs off Consecutive Deliveries
Description: How many runs will be scored off each of the specified deliveries?
Rules: Settlement shall follow the “Runs Off Delivery” rules, except that the specified number of runs must be scored off both named deliveries.
18.79. Wicket off Delivery
Description: Will a wicket fall on the specified delivery?
Rules: The specified delivery must be completed for Bets to stand. For settlement purposes, any wicket shall count, including run outs. A batter retiring hurt shall not count as a wicket. If a batter is timed out or retired out, the wicket shall be deemed to have occurred on the previous ball.
18.80. Both Batters to Score ‘X’ Runs in Over
Description: Will both batters score the specified number of runs in the over?
Rules: The specified over must be completed for Bets to stand, unless the outcome has already been determined. If an innings ends during an over, that over shall be deemed complete unless the innings ends due to external factors, including bad weather, in which case all Bets shall be void unless the outcome has already been determined. If the over does not begin for any reason, all Bets shall be void. Only runs scored off the bat shall count towards settlement. Bets shall be settled regardless of whether either of the named batters is dismissed or retires hurt before the over begins.
18.81. Both Batters to Score a Boundary in Over
Description: Will both batters score a boundary in the over?
Rules: As “Both Batters to Score ‘X’ Runs in Over”, both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.
18.82. Both a Four and a Six to be Scored in an Over
Description: Will both a four and a six be scored in the over?
Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, that over will be considered complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not start for any reason, all bets will be void. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.
18.83. Batter and Bowler Combo Milestones
Description: Will the named batter and the named bowler reach their specified milestones?
Rules: For batter – same as “Batter Runs”. In first class games, only runs scored in the first innings will count. For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has already been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed. In First Class games, only first innings wickets and runs will count. Wickets and runs scored in a super over do not count.
18.84. Batters Combo Milestones
Description: Will both batters reach their specified milestones?
Rules: Same as “Combined Batter Runs”.
Notes for all Markets
18.85. Players Sent Off/Retired Out
A player who is sent off is treated as retired out and will be settled as a wicket.
18.86. Concussion/Tactical Substitutions
If a player leaves the field as a substitute, this will not count as a wicket. If the player does not return later, the final result will stand as it was when the player left the field. When a player enters the match as a substitute, for settlement purposes both the substitute and the replaced player will be considered to have played a full part in the match.
18.87. Penalty Runs After the Conclusion of an Innings
Penalty runs added to a team’s total after the start of the other team’s innings will not count towards settlement of markets in the previous innings.
18.88. The Hundred
For the Hundred, an over consists of 5 legal deliveries, so a full innings consists of 20 overs. All other rules remain the same as in other limited overs formats.
18.89. Incorrectly Created Matches
If a match is created in the wrong format (for example T20 instead of List A), bets will be void and a new match will be created.
19. Squash
19.1. If a set finishes before the Xth point is reached, the market “Who scores [Xth] point in set [y]” will be considered void (cancelled).
19.2. If markets remain open with an incorrect score that significantly affects the odds, with the extent of the impact determined reasonably by the Sportsbook, the Sportsbook reserves the right to void the respective bets.
19.3. If players or teams are displayed incorrectly, the Sportsbook reserves the right to void the respective bets.
19.4. If a player retires, forfeits the match, or is disqualified, all unsettled markets will be void.
19.5. Official point deductions will be taken into account for all unsettled markets. Markets that have already been settled will not be affected by such deductions.
19.6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.
20. Aussie Rules Football
20.1. All markets exclude overtime unless expressly stated otherwise.
20.2. Regular 80 Minutes: Markets are based on the result at the end of the scheduled 80 minutes of play unless expressly stated otherwise. This includes any added injury or stoppage time but excludes extra time.
20.3. If odds were offered with an incorrect match time (exceeding 2 minutes), the Sportsbook reserves the right to void the respective bets.
20.4. If team names or the competition category are displayed incorrectly, the Sportsbook reserves the right to void the respective bets.
21. Boxing
21.1. If either fighter does not answer the bell for the next round, the opponent will be deemed to have won in the previous round.
21.2. If a fight is declared a “No Contest”, all bets will be void.
21.3. If the scheduled number of rounds is changed before the fight begins, all “Total Rounds”, “Round Betting”, and “Method of Victory” bets will be void.
21.4. Boxing Markets Rules:
21.4.1. Winner (To Win the Fight): Predict which competitor will win the bout. A draw option is not offered. In the Winner market where no draw option is available, all bets will be void if the fight ends in a draw (including a Majority Draw or a Technical Draw).
21.4.2. 1×2 (Fight Result): Predict the outcome of the bout. If the fight ends in a Majority Draw or a Technical Draw, the Draw option will be the winning selection.
21.4.3. Total Rounds (Over/Under): Betting on the round in which the fight result is determined. For settlement purposes, where a half round is specified, 1 minute 30 seconds of the respective round defines the half to determine under or over. For example, 9.5 rounds equals 1 minute and 30 seconds of the 10th round. If the fight ends exactly at 1 minute and 30 seconds of the 10th round, the result will be over 9.5 rounds.
21.4.4. Winner & Exact Round: Predict the round in which the selected fighter will win the bout. This market applies to a fighter winning by KO (knockout), TKO (technical knockout), or disqualification during that round. If a boxer fails to answer the bell for the next round, the opponent will be deemed to have won in the previous round. In the event of a technical decision before the scheduled end of the fight, all bets will be settled as a win by decision and round bets will be settled as losing bets.
21.4.5. Winning Method: Predict the method by which the fight result will be decided. All bets will be settled according to the official result declared. A win by disqualification is counted as a knockout or technical knockout.
21.4.6. Any Fighter To Win Inside the Distance: Predict whether the fight will be decided before the scheduled number of rounds. In the case of a technical decision, for settlement purposes the fight will be considered NOT to have gone the distance.
22. MMA
22.1. All markets are settled according to the result available immediately after the fight ends. Any later appeals or changes to the result will not be considered for settlement purposes.
22.2. If either fighter does not answer the bell for the next round, the opponent will be deemed to have won in the previous round.
22.3. If one of the fighters withdraws or is substituted, all bets will be void.
22.4. If a fight is declared a “No Contest”, all bets will be void.
22.5. If the scheduled number of rounds is changed before the fight, all “Total Rounds”, “Winner and Exact Rounds”, and “Winning Method” bets will be void.
22.6. MMA Markets Rules:
22.6.1. Winner (To Win the Fight): Predict which competitor will win the bout. A draw option is not offered. In the Winner market where no draw option is available, all bets will be void if the fight ends in a draw (including a Majority Draw or a Technical Draw).
22.6.2. 1×2 (Fight Result): Predict the outcome of the bout. If the fight ends in a Majority Draw or a Technical Draw, the Draw option will be the winning selection.
22.6.3. Total (Over/Under): Betting on the round in which the fight result is determined. For settlement purposes, where a half round is specified, 2 minutes and 30 seconds of the respective round defines the half to determine under or over. For example, 2.5 rounds equals 2 minutes and 30 seconds of the 3rd round. If the fight ends exactly at 2 minutes and 30 seconds of the 3rd round, the result will be over 2.5 rounds.
22.6.4. Winning Method: Predict the method by which the fight result will be decided. All bets will be settled according to the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.
For the purposes of the Winning Method market, a KO (knockout) includes the following:
– referee stoppage due to strikes while one fighter or both fighters are standing;
– referee stoppage due to strikes while one fighter or both fighters are on the canvas;
– stoppage by the doctor;
– stoppage by a fighter’s corner or team;
– a fighter retires due to injury;
– a win by disqualification.
For the purposes of the Winning Method market, a submission includes the following:
– referee stoppage due to tap-out;
– referee stoppage due to technical submission;
– a fighter’s verbal submission (including a verbal submission made due to strikes).
22.6.5. Winner & Exact Rounds: Predict the round in which your selection will win the fight. This market applies to a fighter winning by KO (knockout), TKO (technical knockout), disqualification, submission during that round, or by decision. If a fighter fails to answer the bell for the next round, the opponent will be deemed to have won in the previous round. In the event of a technical decision before the end of the fight, all bets will be settled as a win by decision and round bets will be settled as losing bets.
22.6.6. “Will the fight go the distance?”: Predict whether the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes the fight will be considered NOT to have gone the distance.
23. Golf
23.1. A player is considered to have participated in a tournament or specific round once they have teed off. If a player withdraws, retires, or is disqualified after teeing off, bets will stand.
23.2. In tournaments affected by bad weather or similar circumstances, bets will be settled based on the official result, regardless of how many rounds were completed.
23.3. If a tournament is abandoned, any bets placed after the last fully completed round will be void.
23.4. If a round is abandoned, all unsettled markets will be void.
23.5. Official results published on the tour site at the time of the trophy presentation are used for settlement purposes. Any disqualification after this time will not be considered.
23.6. In case of delays such as rain or darkness, all unsettled markets will remain open and trading will resume once the round or tournament continues.
23.7. In the event of non-runners, 2 ball and 3 ball bets will be void.
23.8. Golf Markets Rules:
23.8.1. “2 Balls”: Predict which player will record the lowest score in the specified round. If both players retire on the same hole, the market will be void. The market will also be void if both players return the same score for the relevant round. A player is considered a runner once he tees off on his first scheduled hole.
23.8.2. “3 Balls”: Predict which player will record the lowest score in the specified round. Dead heat rules apply.
23.8.3. “Outright Winner”: All outright bets are settled on the player awarded the trophy. Playoff results are included. If a tournament is shortened from the scheduled number of holes for any reason, such as bad weather, outright bets (except “First round leader” bets) placed before the final completed round will be settled on the player awarded the trophy.
23.8.4. “Group Betting (Top XY)”: The winner is the player who achieves the highest finishing position at the end of the tournament. Dead heat rules apply unless the winner is decided by a playoff. Special case: If group betting is offered and only one competitor starts, all bets on that group will be void.
23.8.5. “Finishing Position of a Named Player”: In case of a tie for a finishing position, the tied position will apply. For example, if a player ties with four others for 7th place, the finishing position will be settled as 7th.
23.8.6. “End of Round Leader (e.g. First round – Winner)”: Settlement is based on the tournament score at the end of the specified round. Dead heat rules apply.
23.8.7. “Tournament Top 4/Top 5/Top 6/Top 10/Top 20 Finish”: Dead heat rules apply.
23.8.8. “To Win/Not to Win a Major”: The four majors are US Open, US Masters, USPGA, and the British Open.
23.8.9. “Competitor Markets”: If the listed competitor retires, all unsettled competitor markets will be void.
23.8.10. “Total Markets”: If a listed player in the group retires, all unsettled total markets will be void.
23.8.11. “Hole” and “Hole a to b” Markets: If a listed player in the group retires, all related and unsettled “hole” and “hole a to b” markets will be void.
23.8.12. “Winner”: Settled according to the official winner of the entire tournament, including extra holes. Bets on all listed players will stand once they have teed off.
23.8.13. “Winner of Group”: The winner is the player with the lowest score within the specified group at the end of the tournament. Only players included in the market form that group. If two or more players in the group tie for the lowest tournament score within the group, dead heat settlement applies.
23.8.14. “End of Round X – Leader”: If two or more players are tied for the lead after a round, dead heat settlement applies. If a player does not hit a single shot in the tournament, all End of Round – Leader markets on that player will be void. If a player withdraws from the tournament, they will be void for all End of Round – Leader markets, provided they have not played a shot in the relevant round.
24. Motorcycle Racing
24.1. If a specific event is postponed or abandoned, bets will remain valid provided the event is completed within 72 hours.
25. Athletics
25.1. If a specific event is postponed or abandoned, bets will remain valid provided the event is completed within 72 hours.
26. Winter Sports
26.1. If a specific event is postponed or abandoned, bets will remain valid provided the event is completed within 72 hours.
27. Formula 1
27.1. General Formula 1 Betting Rules:
27.1.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation will be considered valid for settlement purposes.
27.1.2. If an event is shortened due to weather or other circumstances but is declared official by the governing body, it will be settled accordingly, provided full points are awarded.
27.1.3. If a race is postponed to another day, determined according to the UTC time zone, all markets will be void.
27.1.4. Unless otherwise specified in the market rules, the dead heat rule will apply if the number of winners exceeds the expected number of winning selections in a specific market.
27.1.5. If one or more drivers start the race from the pit lane, they will be placed at the back of the starting grid for settlement purposes.
27.1.6. If competitors, listed as dedicated selections, retire on different laps, the number of completed laps will be used for settlement purposes.
27.2. Team Market Rules
27.2.1. “Winner (team)”, “Top x (team)”, and “Head2head (team)” will be settled based on the team with the highest ranked car in the final result.
27.2.2. “1st to retire (teams)” will be settled on the team whose car retires first. Note: Specific retirement market rules apply to this market.
27.2.3. “1st pit stop (teams)” will be settled on the team whose car enters the pit lane first. Note: Specific pit stop market rules apply to this market.
27.2.4. Team total overtakings will be settled based on the combined number of overtakes made by both cars of the specified team. Note: Specific overtaking market rules apply to this market.
27.3. Markets for Fastest Lap Rules
27.3.1. The driver who records the fastest lap in the specified lap, group of laps, or entire race will be considered the winner.
27.3.2. Lap times measured in milliseconds will be used for settlement purposes.
27.4. Head2head Markets & Winner of Group Market Rules
27.4.1. If all competitors, listed as dedicated selections, retire on the same lap, the market will be void.
27.4.2. Markets will be void if one of the drivers retires during or before the formation lap.
27.5. Markets for Overtakings Rules
27.5.1. An overtaking must be maintained until the end of the lap to count for settlement purposes.
27.5.2. Overtakings made during the first lap will not count for settlement purposes.
27.5.3. Overtakings involving a specific driver within the same lap in which they enter or exit the pit will not count for settlement purposes.
27.5.4. Overtakings of a car on the lap in which it retires will not count for settlement purposes.
27.5.5. Lapping or unlapping will not be considered as overtaking.
27.6. Markets for Retirements Rules
27.6.1. A car will be considered retired for settlement purposes if it does not cross the finish line when the session is officially completed, unless the car or driver is disqualified.
27.6.2. If more than one competitor retires on the same lap as the first retirement, the dead heat rule will apply.
27.6.3. If a car retires in the pit or pit lane, the last lap it started will be used for settlement purposes.
27.7. Markets for Pit Stops
27.7.1. The car that enters the pit lane first will be considered the winner of this market.
27.7.2. If a car enters the pit lane and then retires, it will still count as a pit stop for settlement purposes.
27.8. Total Finishers Market Rules
27.8.1. A driver will only be considered a finisher for settlement purposes if they cross the finish line when the session is officially ended.
III. eSports Special Rules
1. General Rules Applicable To eSports
1.1. All eSports markets are based on in game score events or the result at the end of a scheduled match or map. Settlement will be based on the official score and results announced on the official video stream or the in game stream of the relevant match.
1.2. All displayed match start dates and times for eSports are for reference only and are not guaranteed to be accurate. Bets will stand even if a match is listed with an incorrect date or time.
1.3. If a match is paused or postponed and is not rescheduled within 24 hours of the original scheduled start time, all bets on that match will be void.
1.4. If a player, team, or tournament name is misspelled, bets will still stand unless it is clear that the misspelled name refers to a different entity or person.
1.5. If a team changes its name due to leaving an organisation, joining another organisation, or through an official name change, all bets will stand.
1.6. If the event organiser allows stand ins and an official result is declared, all bets will be settled as normal.
1.7. If the organiser overturns a match result due to unforeseen circumstances such as cheating, all bets on that match will be void. This rule applies within 72 hours from the end of the match. After this period, the Sportsbook will not amend settled tickets.
1.8. If a match is declared a walkover win by the tournament organiser, all bets will be void.
1.9. If a team retires during a match, only bets on completed individual maps will be settled. The match market, match side markets, and all other unsettled map markets will be void. Bets placed on any subsequent maps that are completed will be settled according to the official results. All live offers on the match will be suspended and moved to a new match with a different match ID that reflects the actual state of the match. The only exception is if Team A wins map 1 and then forfeits map 2. In this case, all unsettled match and map 2 markets will be void, and betting will continue on map 3 of the match.
1.10. All markets include overtime unless expressly stated otherwise in the market name.
1.11. If the match format is changed or differs from the one offered, the Sportsbook reserves the right to void all bets.
1.12. If a fixture is listed incorrectly, the Sportsbook reserves the right to void all bets.
1.13. If a match is played before the scheduled start date or time, all bets placed after the actual start of the match will be refunded. Bets placed before the actual start of the match will stand.
1.14. If a match or map is replayed due to organiser or technical issues, all affected markets will be void, and the replayed match or map will be treated as a new event.
1.15. If a map starts with fewer than ten players, all bets on that map will be void.
2. eSports Game-Specific Rules
2.1. Counter-Strike 2 Rules
2.1.1. If a player disconnects and cannot reconnect or be replaced for the remainder of the map, and both teams agree to continue 4v5 and complete at least 5 rounds, all affected bets on that map, match, and match side markets will be void.
2.1.2. If a team retires, is awarded a win by admin decision, or is disqualified before all scheduled rounds of a map are completed, all unsettled bets on that map and match will be void.
2.1.3. Counter-Strike 2 matches may be played in different formats, such as MR12, MR8, and others. All odds offered take into account the specific format used in the match and are based on official tournament data. For details about the format, refer to the official tournament rules and information.
2.1.4. In the event of a round restart, all bets will stand. All markets will be settled according to the official score.
2.2. Valorant Rules
2.2.1. If a player disconnects and cannot reconnect or be replaced for the remainder of the map, and both teams agree to continue 4v5 and complete at least 5 rounds, all affected bets on that map, match, and match side markets will be void.
2.2.2. If a team retires, is awarded a win by admin decision, or is disqualified before all scheduled rounds of a map are completed, all unsettled bets on that map and match will be void.
2.2.3. Valorant matches may be played in various formats, such as MR12, MR8, and others. All odds offered take into account the specific format used in the match and are based on official tournament data. For details about the format, refer to the official tournament rules and information.
2.2.4. In the event of a round restart, all bets will stand. All markets will be settled according to the official score.
2.3. Dota 2 Rules
2.3.1. If a map starts with fewer than 10 competitors, all bets on that map will be void.
2.3.2. If a competitor disconnects within the first 10 minutes and cannot reconnect or be replaced for the rest of the map, all affected bets on that map and match will be void. If a competitor disconnects or quits after the first 10 minutes of a map have been played, bets will stand according to the official result.
2.3.3. If a walkover or admin decision win is awarded within the first 10 minutes of a map, all bets on that map will be void. If an admin decision win is awarded after the first 10 minutes of play have passed, bets will stand according to the official result.
2.4. League of Legends Rules
2.4.1. If a map starts with fewer than 10 competitors, all bets on that map will be void.
2.4.2. If a competitor disconnects within the first 10 minutes and cannot reconnect or be replaced for the rest of the map, all affected bets on that map and match will be void. If a competitor disconnects or quits after the first 10 minutes of a started map, bets will stand according to the official result.
2.4.3. If a walkover or admin decision win is awarded within the first 10 minutes of a map, all unsettled bets on that map and match will be void. If an admin decision win is awarded after the first 10 minutes of play have passed, bets will stand according to the official result.
2.5. King of Glory Rules
2.5.1. If a map begins with fewer than 10 competitors, all bets on that map will be void.
2.5.2. If a competitor disconnects within the first 10 minutes and cannot reconnect or be replaced for the remainder of the map, all unsettled bets on that map and match will be void. If a competitor disconnects or quits after the first 10 minutes of play have passed, bets will stand according to the official result.
2.5.3. If a walkover or an admin decision win is awarded within the first 10 minutes of a map, all unsettled bets on that map and match will be void. If an admin decision win is awarded after the first 10 minutes of play have passed, bets will stand according to the official result.
2.5.4. Market specific Rules: If the final gameplay duration is exactly equal to a stated threshold, the result will be settled as OVER.
2.6. eSports FIFA
2.6.1. eSports Battle match duration: 2×4 minutes.
2.6.2. Liga Pro eFootball match duration: 2×6 minutes.
2.6.3. All markets will be settled in accordance with the General and Soccer Market Rules.
2.7. eSports NBA2K
2.7.1. Match duration: 4×5 minutes. Overtime is included.
2.7.2. All markets will be settled in accordance with the General and Basketball Market Rules.
IV. eSports Solution Betting Rules
1.1. General Rules
1.1.1. The Sportsbook reserves the right to cancel any bet placed at clearly incorrect odds, such as those caused by a typo, back office error, fixed match, switched odds, or a bet placed after an event has started or when the match was affected by obvious technical issues.
1.1.2. All bets will be settled once the outcome of the relevant market has been determined.
1.1.3. Market “Match” (1X2) allows betting on the partial or final result of a match or event. The options are: “1” = Home team or the team listed on the left side of the offer; “X” = Draw or the selection shown in the middle; “2” = Away team or the team listed on the right side of the offer.
1.1.4. Market “Correct Score” allows betting on the exact partial or final score of a match or event.
1.1.5. Market “Over/Under” (Totals) allows betting on the total number of a predefined occurrence, such as goals, points, corners, rebounds, penalty minutes, and others. If the total number of the listed occurrence is exactly equal to the betting line, all bets on that market will be void. Example: if the betting line is 128.0 points and the match ends 64-64, the market will be void.
1.1.6. Market “Odd/Even” allows betting on whether the total number of a predefined occurrence, such as goals, points, corners, rebounds, penalty minutes, and others, is odd or even. “Odd” means 1, 3, 5, etc. “Even” means 0, 2, 4, etc.
1.1.7. Market “Half time/Full time” allows betting on the result at half time and the final result of the match. For example, if the half time score is 1-0 and the match ends 1-1, the winning selection is 1/X. The bet will be void if the regular time is played in a different format than specified in the bet, for example not consisting of two halves.
1.1.8. Market “Period betting” allows betting on the outcome of each individual period within a match or event.
1.1.9. Market “Draw No Bet” allows betting on either “1” or “2” as defined in 1.1.3.
It is also commonly referred to as “Draw No Bet” when no draw odds are offered. If the match ends without a winner, for example in a draw, or if the specified occurrence does not happen, for example Draw No Bet and the match ends 0-0, the stake will be refunded.
1.1.10. Market “Handicap” allows betting on whether the selected outcome will win after the stated handicap is added to or subtracted from the relevant match, period, or total score. If the adjusted result is exactly equal to the handicap line, all bets on that market will be void.
1.1.11. Market Asian Handicap: Home team (-1.75) vs Away team (+1.75). The stake is split into two equal bets placed on -1.5 and -2.0. For a full payout at the stated odds, Team A must win by a margin greater than both handicaps, meaning 3 goals or more. If Team A wins by exactly 2 goals, the bet is partially won, with a full payout on the -1.5 portion and a refund on the -2.0 portion, as that part is considered a tie. If any other result occurs, including a Team A win by only 1 goal, the full stake is lost. The away team receives a +1.75 goal advantage, meaning the stake is divided equally between +1.5 and +2.0.
1.1.12. Market “Double Chance” allows betting on two possible outcomes of a match or event at the same time. The options are 1X, 12, and X2, where “1”, “X”, and “2” are defined in 1.1.3.
1.1.13. Market “Team to Score First and Win” refers to the selected team scoring the first goal of the match and then winning the match. If no goals are scored, all bets will be void.
1.1.14. Bets on “Quarter/Half/Period X” relate only to the result or score within the specified timeframe and do not include points, goals, or events from other parts of the match. Bets will be void if the match is played in a different format than the one specified in the offer.
1.1.15. Bets on “Result at End of Quarter/Half/Period X” refer to the match result at the end of the specified timeframe and include all points, goals, or events accumulated up to that moment.
1.1.16. Bets on “Race to X Points/Race to X Goals” and similar markets refer to the team or participant that first reaches the stated number of points, goals, or events. If a specific timeframe is listed, only occurrences within that timeframe count. If the target is not reached within the specified period, all bets will be void unless otherwise stated.
1.1.17. Bets on “Winner of Point X / Scorer of Goal X” and similar markets refer to the team or participant achieving the specified occurrence. For settlement, events prior to the listed occurrence are not considered. If the specified event does not take place within the defined timeframe, all bets will be void unless otherwise stated.
1.1.18. Any reference to a team winning all halves or periods, such as Team To Win Both Halves, means the selected team must score more goals than its opponent in each of the specified halves or periods.
1.2. Basketball Market Rules
1.2.1. Markets do not include overtime unless expressly stated.
1.2.2. If a match ends before the Xth point is reached, the following markets will be void: Who scores Xth point? (including OT) and Which team will win race to X points? (including OT).
1.3. Cricket Market Rules
1.3.1. Delivery Markets Runs Off: The result is based on the number of runs added to the team total from the specified delivery. For example, if an over begins with a wide, the first delivery will be settled as 1 run, and even though no legal ball was bowled, the next ball will be considered delivery 2 of that over. If a delivery results in a free hit, or a free hit is re bowled due to an illegal delivery, runs from the additional delivery will not count. All runs, whether scored off the bat or not, are included. For example, a wide with three additional runs taken equals 4 runs in total for that delivery.
1.3.2. Over Markets Runs in Over: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, that over will be treated as complete unless the innings ends due to external factors, including bad weather, in which case all bets will be void unless settlement has already been determined. If the over does not begin for any reason, all bets will be void. Extras and penalty runs in that over count for settlement.
1.3.3. Wicket in Over: For settlement, any wicket counts, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket is considered to have occurred on the previous ball. Retired hurt is not treated as a dismissal.
1.3.4. Over Odd/Even Description: Refers to whether the total runs scored in the specified over will be odd or even. Rules are the same as “Runs in Over”. Zero is considered an even number.
1.3.5. Innings Markets: In limited overs matches, bets will be void if at least 80% of the scheduled overs at the time the bet was placed cannot be completed due to external factors, including bad weather, unless the bet has already been settled before the reduction. Bets placed on a future innings remain valid regardless of runs scored in the current or previous innings. In First Class matches, bets will be void if fewer than 200 overs are bowled unless settlement has already been determined. Bets will also be void in drawn First Class matches if fewer than 60 overs are bowled in an incomplete innings, unless settlement has already been determined. If a team declares, that innings is considered complete for settlement purposes.
1.4. Baseball Market Rules
1.4.1. Extra innings are not included in any market unless explicitly stated otherwise.
1.5. FIFA
1.5.1. Match Duration: 2×6 minutes. This includes injury time but excludes extra time and penalty shootouts.
1.5.2. All markets will be settled in accordance with the General Rules.
1.6. FIFA: Volta
1.6.1. Match Duration: 2×3 minutes. This includes injury time and extra time but excludes penalty shootouts.
1.6.2. All markets will be settled in accordance with the General Rules.
1.7. Penalty Shootout
1.7.1. Refers only to penalty shootouts and does not include regular time, injury time, or extra time.
1.7.2. All markets will be settled in accordance with the General Rules.
1.8. NBA 2K
1.8.1. Match Duration: 4×6 minutes. Overtime is included.
1.8.2. All markets will be settled in accordance with the General and Basketball Market Rules.
1.9. Rocket League
1.9.1. Match Duration: 5 minutes. Overtime is not included.
1.9.2. All markets will be settled in accordance with the General Rules.
1.10. eFighting
1.10.1. The winner of the match is the character that wins the fight.
1.10.2. Explanation of eFighting Market Terms
Health Bar: Each character has 2 health bars. The second health bar becomes active only after the first one is fully depleted.
First Damage: The first successful attack landed in the fight.
Clash: A situation during the fight where both characters engage in a special contest to increase hit points. Either fighter can win the clash, or it can end in a draw.
Supermove: A special move unique to each character, which occurs very rarely.
1.10.3. All markets will be settled according to the definitions provided above.
1.11. eCricket
1.11.1. A match consists of two innings, with each team batting once.
1.11.2. Each innings consists of five overs, with 6 deliveries per over.
1.11.3. All markets will be settled in accordance with the Cricket Market Rules.
1.12. eBaseball
1.12.1. A match consists of 3 innings, with extra innings played if required.
1.12.2. All markets will be settled in accordance with the Baseball Market Rules.
1.13. eShooter
1.13.1. A match consists of 15 rounds. A team needs to score 8 points to win.
1.13.2. All markets will be settled in accordance with the General Rules.
1.14. eTennis
1.14.1. The match winner is the first player to win 2 sets.
1.14.2. A player must win 3 games to win a set. If the score is 2-2, a player may win the set 4-2. If the score reaches 3-3, the set is decided by a tie break.
1.14.3. The winner of a tie break is the first player to reach 5 points with at least a 2 point advantage. If the score is 5-5, the set can be won 7-5, 8-6, 9-7, and so on.
V. Virtual Sports Rules
1. Virtual Football
1.1. Virtual Football modes offer a 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, including during an ongoing season.
1.2. Game Structure
Each mode features a different tournament structure:
1.2.1. Virtual Football League Mode (VFLM):
– 16 teams
– Home and away matches
– 30 match days
– 8 simultaneous matches per match day
– 240 matches per season in the group stage
1.2.2. Virtual Football World Cup (VFWC):
- 32 teams divided into 8 groups of 4 teams
- 12 match day segments, consisting of 3 match days with 4 segments per match day
- 4 simultaneous matches per match day segment
- 48 matches in the group stage
- Knock out stage
- 16 teams
- 5 rounds: R16 [1..4], R16 [5..8], R8, Semi Finals, Final and 3rd Place
- 4 simultaneous matches in R16 [1..4], R16 [5..8], and R8
- 2 simultaneous matches in the Semi Finals and Final and 3rd Place
- 16 matches in the knock out stage
2. Virtual Basketball
2.1. The VBL provides a 24/7/365 real money betting experience on virtual basketball. The league includes 16 teams and seasons run continuously. Each season consists of 30 match days with home and away fixtures. Bets can be placed at any time, including during an active season.
2.2. Season Details: In the online version, one season lasts a total of 106:30 minutes and is divided into a Pre League period, a Match Day Loop period, and a Post Season period. The Pre League period takes place before the season begins and lasts 60 seconds. All match days form the Match Day Loop period with a total duration of 105:00 minutes. At the end of each season, there is a 30 second Post Season period.
2.3. Betting on a VBL match is available until 10 seconds before tip off. Betting markets for upcoming match days within the current season remain open. When selecting a future match day from the Match Day bar at the bottom, the relevant matches and their odds will be displayed in the lower odds section.
3. Virtual Horses
3.1. Virtual Horses (VHK) offers a 24/7/365 real money betting experience on virtual horse racing. Bets can be placed up to 10 seconds before the start of the next race and at any time on all upcoming races within the current race day.
3.2. Races are generated continuously. A new race begins immediately after the previous one finishes. Betting is available on the next 10 upcoming races:
– 2 minute total event cycle;
– 40 second betting phase;
– 65 second race phase;
– 15 second results phase;
– 2 grass tracks and 1 dirt track with a 1000m race randomly scheduled;
– 8, 10, 12, or 14 runners randomly assigned.
3.3. Virtual Horses Market Rules
3.3.1. Win: Select the runner that will finish in 1st place.
3.3.2. Place: Select the runner that will finish 1st or 2nd in races with 6 to 7 runners, or 1st, 2nd, or 3rd in races with 7 or more runners.
3.3.3. Forecast (Correct Order): Select the runners that will finish 1st and 2nd in the exact order, also known as exacta.
3.3.4. Forecast (Any Order): Select the runners that will finish 1st and 2nd in any order, also known as quinella.
3.3.5. Tricast (Correct Order): Select the runners that will finish 1st, 2nd, and 3rd in the exact order, also known as trifecta.
3.3.6. Tricast (Any Order): Select the runners that will finish 1st, 2nd, and 3rd in any order, also known as trio.
4. Virtual Dogs
4.1. Virtual Dogs (VDK) provides a 24/7/365 real money betting experience on virtual dog racing. Bets can be placed up to 10 seconds before the next race starts and at any time on the next ten scheduled races.
4.2. Game Information: Races are generated continuously, with a new race starting immediately after the previous one ends.
– 2 minute total event cycle;
– 37 or 67 second betting phase;
– 38 or 68 second race phase;
– 15 second results phase;
– Day and night tracks with distances of 360m and 720m randomly scheduled;
– 6 or 8 runners randomly assigned.
4.3. Virtual Dogs Market Rules
4.3.1. Win: Select the runner that will finish in 1st place.
4.3.2. Place: Select the runner that will finish 1st or 2nd in races with 6 to 7 runners, or 1st, 2nd, and 3rd in races with 7 or more runners.
4.3.3. Forecast (Correct Order): Select the runners that will finish 1st and 2nd in the exact order, also known as exacta.
4.3.4. Forecast (Any Order): Select the runners that will finish 1st and 2nd in any order, also known as quinella.
4.3.5. Tricast (Correct Order): Select the runners that will finish 1st, 2nd, and 3rd in the exact order, also known as trifecta.
4.3.6. Tricast (Any Order): Select the runners that will finish 1st, 2nd, and 3rd in any order, also known as trio.
VI. Greyhound, Horse, and Harness Racing Rules
1. General
1.1. All bets will be settled according to the official race result declared by the relevant racing authority on the day of the race.
1.2. In the event of a dead heat, the payout will be calculated at full odds and divided by the number of tied winners.
1.3. While the Sportsbook aims to provide accurate and up to date information, it accepts no liability for errors related to horse, greyhound, or harness racing data.
2. Market Specific Rules
2.1. For the “Win Betting” market, dead heat rules apply.
2.2. For the “Place Betting” market, the following rules apply:
2.2.1. If a race has 8 or more runners, place bets are paid on 1st, 2nd, and 3rd positions. If a bet is placed when there are 8 or more runners and the field is later reduced to 7 or fewer runners, places will still be paid on 1st, 2nd, and 3rd. However, deductions will apply as outlined in the Deductions Table in clause 3.3.5.
2.2.2. Dead heat rules apply.
2.3. For the “Top 2 Betting” market, the following rules apply:
2.3.1. Pays on runners finishing 1st or 2nd in the race.
2.3.2. Bets are valid only for races with 5 or more runners. Bets placed on races with fewer than 5 runners will be void.
2.3.3. Dead heat rules apply.
3. Settlement & Cancellation Rules
3.1. Scratchings:
3.1.1. If a runner is scratched, the stake will be refunded.
3.2. Abandoned, Postponed, and Transferred Races
3.2.1. If a race is abandoned, transferred to another venue or track, including a different track at the same venue, or postponed to a different date, all single bets will be void. Affected combo bets will be recalculated excluding that event.
3.2.2. If a race is postponed and rescheduled at the same venue within 48 hours of the original scheduled start time, all bets will stand as if the race had not been postponed.
3.2.3. If previously scratched runners are reinstated due to a postponed race at the same venue, all bets will be void.
3.3. Deductions
3.3.1. Any bet may be subject to deductions after it has been placed. Deductions are applied to the face value, meaning the expected winnings of the bet.
3.3.2. If a runner is scratched after the final field has been declared and after a bet has been placed, deductions will be applied to the face value of winning bets according to the deductions table in clause 3.3.5.
3.3.3. Deduction calculations are expressed as a percentage deducted from the winnings portion of the stake.
3.3.4. If multiple runners are scratched from a race, the total deduction rate will be calculated by adding together the individual deduction rates of each scratched runner, as outlined in the deductions table in clause 3.3.5.
3.3.5. Deductions Table:
| Odds from (>, more than) | Odds to (<=, less or equal) | Market “Win” (%)* | Market “Top 2” (%)* | Market “Place” (%)* |
| 1.00 | 1.01 | 76 | 40 | 26 |
| 1.01 | 1.02 | 75 | 40 | 26 |
| 1.02 | 1.03 | 75 | 40 | 26 |
| 1.03 | 1.04 | 73 | 40 | 26 |
| 1.04 | 1.05 | 73 | 40 | 26 |
| 1.05 | 1.06 | 73 | 40 | 26 |
| 1.06 | 1.07 | 73 | 40 | 26 |
| 1.07 | 1.08 | 72 | 40 | 26 |
| 1.08 | 1.09 | 72 | 40 | 26 |
| 1.09 | 1.10 | 72 | 40 | 26 |
| 1.10 | 1.12 | 71 | 40 | 26 |
| 1.12 | 1.14 | 71 | 40 | 26 |
| 1.14 | 1.16 | 71 | 40 | 26 |
| 1.16 | 1.18 | 69 | 40 | 26 |
| 1.18 | 1.20 | 69 | 39 | 26 |
| 1.20 | 1.22 | 67 | 39 | 26 |
| 1.22 | 1.24 | 65 | 38 | 26 |
| 1.24 | 1.25 | 65 | 38 | 26 |
| 1.25 | 1.26 | 65 | 38 | 26 |
| 1.26 | 1.28 | 65 | 38 | 26 |
| 1.28 | 1.30 | 65 | 38 | 26 |
| 1.30 | 1.35 | 62 | 38 | 26 |
| 1.35 | 1.40 | 60 | 37 | 25 |
| 1.40 | 1.45 | 56 | 37 | 25 |
| 1.45 | 1.50 | 55 | 37 | 25 |
| 1.50 | 1.55 | 53 | 36 | 24 |
| 1.55 | 1.60 | 51 | 36 | 24 |
| 1.60 | 1.65 | 49 | 35 | 24 |
| 1.65 | 1.70 | 47 | 34 | 24 |
| 1.70 | 1.75 | 46 | 34 | 23 |
| 1.75 | 1.80 | 45 | 34 | 23 |
| 1.80 | 1.85 | 44 | 33 | 23 |
| 1.85 | 1.90 | 43 | 33 | 23 |
| 1.90 | 1.95 | 41 | 32 | 22 |
| 1.95 | 2.00 | 40 | 32 | 22 |
| 2.00 | 2.05 | 40 | 32 | 22 |
| 2.05 | 2.10 | 39 | 31 | 22 |
| 2.10 | 2.15 | 37 | 31 | 21 |
| 2.15 | 2.20 | 36 | 30 | 21 |
| 2.20 | 2.25 | 36 | 30 | 21 |
| 2.25 | 2.30 | 35 | 29 | 21 |
| 2.30 | 2.35 | 34 | 29 | 21 |
| 2.35 | 2.40 | 33 | 29 | 20 |
| 2.40 | 2.45 | 31 | 28 | 20 |
| 2.45 | 2.50 | 31 | 28 | 20 |
| 2.50 | 2.60 | 30 | 27 | 19 |
| 2.60 | 2.70 | 29 | 27 | 19 |
| 2.70 | 2.80 | 28 | 26 | 18 |
| 2.80 | 2.90 | 27 | 25 | 18 |
| 2.90 | 3.00 | 26 | 25 | 18 |
| 3.00 | 3.10 | 25 | 24 | 17 |
| 3.10 | 3.20 | 24 | 23 | 17 |
| 3.20 | 3.30 | 23 | 22 | 16 |
| 3.30 | 3.40 | 22 | 22 | 16 |
| 3.40 | 3.50 | 22 | 22 | 16 |
| 3.50 | 3.60 | 21 | 21 | 15 |
| 3.60 | 3.70 | 20 | 21 | 15 |
| 3.70 | 3.80 | 20 | 20 | 15 |
| 3.80 | 3.90 | 19 | 20 | 14 |
| 3.90 | 4.00 | 19 | 20 | 14 |
| 4.00 | 4.20 | 18 | 19 | 14 |
| 4.20 | 4.40 | 18 | 19 | 14 |
| 4.40 | 4.50 | 18 | 19 | 14 |
| 4.50 | 4.60 | 16 | 18 | 14 |
| 4.60 | 4.80 | 15 | 17 | 13 |
| 4.80 | 5.00 | 15 | 17 | 13 |
| 5.00 | 5.50 | 13 | 15 | 12 |
| 5.50 | 6.00 | 12 | 15 | 12 |
| 6.00 | 6.50 | 11 | 14 | 11 |
| 6.50 | 7.00 | 10 | 13 | 10 |
| 7.00 | 7.50 | 9 | 12 | 9 |
| 7.50 | 8.00 | 8 | 11 | 8 |
| 8.00 | 8.50 | 8 | 11 | 8 |
| 8.50 | 9.00 | 7 | 10 | 7 |
| 9.00 | 9.50 | 7 | 10 | 7 |
| 9.50 | 10.00 | 6 | 8 | 6 |
| 10.00 | 11.00 | 5 | 7 | 5 |
| 11.00 | 12.00 | 5 | 7 | 5 |
| 12.00 | 13.00 | 4 | 6 | 4 |
| 13.00 | 14.00 | 4 | 6 | 4 |
| 14.00 | 15.00 | 3 | 4 | 3 |
| 15.00 | 16.00 | 3 | 4 | 3 |
| 16.00 | 17.00 | 3 | 4 | 3 |
| 17.00 | 18.00 | 2 | 3 | 2 |
| 18.00 | 19.00 | 2 | 3 | 2 |
| 19.00 | 20.00 | 2 | 3 | 2 |
| 20.00 | ~ | 0 | 0 | 0 |
*This column shows the percentage deduction applied to the face value of the winnings of the respective bet.
3.4. Errors
3.4.1. If the Sportsbook publishes, displays, or quotes incorrect betting information for any horse, greyhound, or harness racing event, including but not limited to incorrect odds, it reserves the right to void any affected bet, regardless of the cause or source of the error.
3.5. Acceptance of Bets after Race Start Time
3.5.1. If a single bet is mistakenly accepted after the official start time of the event, the bet will be void and the stake refunded to the End Player.
3.5.2. If a bet is accepted after the official start time as part of a combo bet, that specific event will be treated as void and the remaining leg or legs of the combo bet will stand.
3.6. Other
3.6.1. If a horse or greyhound is withdrawn late by order of the stewards, all bets will be settled in accordance with the stewards decision regarding the status of the runner, including any applicable deductions on the remaining runners. See the Deductions Table in clause 3.5.5.
3.6.2. Bets will be settled according to the official decision of the stewards on race day. If a horse or greyhound is later disqualified or placings are amended at a later date for any reason, the official result declared by the stewards on race day will remain valid for settlement purposes.
